Much like the closed beta did a few weeks back, the Open Beta test of For Honor has paved the way for a few more changes leading into launch.
If you didn't manage to make it into the closed beta test, there was no excuse for you not to give For Honor a shot with the open beta run last weekend.
It was a whole three days of non-stop battle for territory between the Vikings, Samurai and Knights in a bout that represented the final product rather well; but it likely shone a harsh light on a few issues for the developers, and likely many more conjured up by the public. So we'll take a look at which planned alterations are making it into the final release:
For Honor Drops Split-Screen Multiplayer To Focus On Online Co-op
- Matchmaking
- All countries around teh Mediterranean Sea are now part of the European again
- Heroes
- Collisions improvements and fixes
- Improved animations
- Audio
- Audio balancing fixes and improvements
- User Interface
- Fixed a memory leak
- Fixed occurrences of major framerate drop
- Improved flow in and out of the invitation menu
- Multiple localization fixes
- Additional Fixed
- Stability fixes
- Connectivity and matchmaking improvements
- Metagame bug fixes and UI improvments
- Fixed minor issue with the round counter
- General bug fixes
The patch notes available on the Ubisoft forums make light mention of 'Hero Balancing' (based on player feedback) before mentioning that these are the exact changes mentioned and implemented during the Open Beta period, so we're not sure why they're there again: hence their removal.