What’s been changed in Patch 2.13 Cyberpunk 2077? The Cyberpunk 2077 2.13 update has been released and brings a few fresh technical fixes for PC. The update applies to both Cyberpunk 2077 and its Phantom Liberty expansion. CD Projekt Red notes that while this update creates a version mismatch between the console and PC, Cross Progression will still function as intended.
The most notable part of the Cyberpunk 2077 2.13 update is the addition of support for AMD FidelityFX Super Resolution 3. This combines image upscaling with frame-generation technologies to generate high-resolution frames at fast frame rates for Radeon users, which is a pretty useful feature for a game like Cyberpunk 2077.
What's been revealed in the Patch Notes for Cyberpunk 2077 2.13 Update?
You can check out all the Cyberpunk 2077 2.13 update details below. It’s not a massive slate of changes, but they do plenty to help improve PC players’ experience in Night City, whether it be their first or fifteenth visit.
- Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
- Added support for Intel Xe Super Sampling 1.3.
- It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
- Added a new “Utilities” tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
- Other stability and visual fixes.
Cyberpunk 2077 will no doubt keep getting these kinds of updates now the toughest work to make the game work as intended has been done. The notoriously disastrous launch back in 2020 left CD Projekt Red’s much-hyped RPG facing a barrage of criticism from all sides. Four years and one big expansion later, the game is in the best health it’s ever been in. Each little update from now on just feels like extra sprinkles on the cyberpunk cake.
With it now reaching more than 25 million units sold, CD Projekt has started production on its sequel, along with a remake of the original Witcher and The Witcher 4. All of these projects will be built using Unreal Engine 5.
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