Diablo 3’s update 2.6.9 hits live servers on June 23, its patch notes revealing Season 21’s new Demon Hunter and Necromancer sets alongside various other changes.
Diablo 3’s Patch 2.6.9 will prepare the ground for Season 21, also introducing changes to a handful of Necromancer skills and the Witch Doctor’s Spirit Barage.
Below, you’ll find all the changes and additions coming to Diablo 3 in Update 2.6.9, as per the full patch notes:
Diablo 3 Season 21 Update 2.6.9 Patch Notes
Items
Demon Hunter:
- New Demon Hunter Set: Gears of Dreadlands
- 2-Piece Bonus
- Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.
- 4-Piece Bonus
- Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
- 6-Piece Bonus
- Your primary skills deal 10000% more damage
- Leonine Bow of Hashir
- Bolas have a 100% chance (changed from 30%) on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
- Emimei's Duffel
- Bolas now explode instantly and deal 150-175% increased damage.
- The Ninth Cirri Satchel
- Hungering Arrow is guaranteed to pierce (changed from 20-25% chance) and also deals 450-600% increased damage.
- Odyssey's End
- Enemies snared by your Entangling Shots take 100-150% (changed from 20-25%) increased damage from all sources.
- Hunter's Wrath
- Your primary skills attack 30% faster and deal 150-200% (changed from 45-60%) increased damage.
- Holy Point Shot
- Impale throws 2 additional knives and deals 75-100% increased damage.
Necromancer
Developer’s Note: With the adjustments coming in for a few past Necromancer sets and abilities, we will continue to evaluate the performance of the new set this season and may make additional adjustments in future seasons if we believe they are necessary.
- New Necromancer Set: Masquerade of Burning Carnival
- 2-Piece Bonus
- Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
- 4-Piece Bonus
- While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
- 6-Piece Bonus
- Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
- Grasps of Essence
- When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 150-200% (changed from 75-100%) increased damage for 6 seconds, stacking up to 5 times.
- Haunted Visions
- Simulacrum now drains 1% (changed from 5%) of your maximum life every second and lasts forever (changed from twice as long). They can now duplicate Grim Scythe instead of Skeletal Mage.
- Razeth's Volition
- Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full.
- Jesseth Arms
- 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
- Grace of Inarius
- 4-Piece Set Bonus: Bone Armor grants an additional 3% (changed from 2%) damage reduction per enemy hit.
- Pestilence Master's Shroud
- 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 3300% (changed from 1650%).
Crusader
- Shield of Fury
- This effect may stack up to 10 (changed from 20) times.
General
- Stone of Jordan
- Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
- Reaper's Wraps
- Added a 2-second internal cooldown to the Health globe effect.
- Mantle of Channeling
- Now works with the Necromancer's Siphon Blood.
- Convention of Elements
- Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
Skill Changes
- Necromancer
- Simulacrum
- These will now warp to the Necromancer if they begin to move too far away from the player. This only works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.
- Simulacrums cannot use Grim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrums were created.
- Final Service
- No longer consumes pets.
- Final Service now activates before Simulacrum's Self Sacrifice.
- Bone Prison
- Simulacrums now benefit from this passive skill.
- Serration
- Simulacrums now benefit from this passive skill.
- Corpse Explosion
- Damage increased from 350% to 1050%.
- Witch Doctor
- Spirit Barrage
- The Spectres from the Phantasm rune no longer benefit from pet bonuses.
Bug Fixes
- Necromancer
- Fixed an issue where Skeletal Mages were not attacking certain creatures
- PTR Specific
- Note: The following issues were only live on the PTR, but we’re including the fixes here for visibility to indicate intended functionality on live.
- Seasonal effects no longer deal area damage.
- Seasonal buff resets if player exits and reenters a rift.
- Seasonal theme should no longer work in Set Dungeons.
- Fixed Maltorius' Petrified Spike dealing additive bonus damage instead of multiplicative.
- Fixed seasonal buff that sometimes may drop off whenever the player enters an invulnerable state.
- Changed seasonal buff to base its damage on the amount of kills. (not really a bug, more of a change)
Alongside the patch 2.6.9 notes, Diablo 3’s Season 21 was also detailed, Blizzard revealing its release date, theme and more.
Diablo III and its Reaper of Souls expansion are available on PC, Xbox One, PS4, Xbox 360, PS3 and Nintendo Switch.
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