Publisher and developer Supergiant Games today announced that highly anticipated rogue-like Hades 2 is currently aiming for a Q2 2024 early access release window.
In the first significant batch of news regarding the sequel since its 2022 reveal, the developer also clarified that it intends for the title to have “at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam,” which is why we won’t get to play it any sooner.
Hades 2 Early Access Release Window
Prior to its early access launch but also during Q2 2024, a Hades II technical test will be held. It “will contain much less content than what’s in store for the Early Access launch,” according to the developer.
The technical test will only welcome a limited number of players, its goal being to “find and solve any technical or compatability issues we might have missed.”
Returining to the topic of Hades II’s early access launch, Supergiant believes that it “will be the ‘sweet spot’ where the game is far enough along that player feedback won’t mostly consist of stuff we already know isn’t there yet, but isn’t so far along that it’s too late in development for us to act on the feedback we receive.”
After it first becomes playable, the sequel will receive several major updates that add more content while refining what’s already available.
The story, too, will grow and we’ll get to forge increasingly deeper relationships with the characters we meet along the way.
The developer noted that it doesn’t yet know how long it will take before Hades II is ready to fully release, thanks in part to how unpredictable early access development can be even for an experienced team.
The team is currently focused on developing core content, including “environments, characters, weapons, Boons, story events, music, and more.” Specific details about pricing and system requirements will be shared closer to release.
You can read more about Hades II before its Q2 2024 early access launch by visiting its dedicated FAQ article on the developer’s website.
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