Here’s where we’ll explain everything that’s changing and being added with League of Legends Patch 12.22.
LoL patch 12.22 is now available on live servers, marking the start of the MOBA’s Preseasons. A look at its patch notes reveals its release date alongside the addition of new skins from the Space Groove line, and more.
Riot Games pushes out regular updates for its popular MOBA, and having a patch schedule nearby is necessary to keep track of when the next one’s due out. The LoL patch 12.22 release date was set for Wednesday, November 16, which is when the changes that make it through testing hit live servers.
League of Legends Patch 12.22
On the PBE, players could try out the following 9 new skins: Space Groove Gragas, Space Groove Lissandra, Space Groove Nami, Prestige Space Groove Nami, Space Groove Ornn, Space Groove Taric, Space Groove Teemo, Space Groove Twisted Fate, and Victorious Sejuani.
The LoL 12.22 maintenance schedule is always revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed across different regions. Checking our League of Legends server status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
A new set of ARAM changes are being tested as part of League 12.22’s PBE cycle. In addition, players can also try out the champion select anonymity feature and offer feedback.
The latter will be enabled for normal draft pick during testing, but will only be available for the MOBA’s ranked solo/duo mode when it lands on live servers.
Here are highlights from the the sweeping Preseason changes introduced in League of Legends patch 12.22, as detailed by the developer.
LoL 12.22 The Return of Chemtech
Chemtech Drake
- Chemtech Drake: When the Chemtech Drake is below half health it gains 33% damage resistance and deals 50% more damage. This drake will deal 100% total AD + 4% of its target’s health as physical damage with each attack.
- Chemtech Buff: When your team kills a Chemtech Drake they will gain a stacking buff that grants 5% Tenacity and 5% Healing and Shielding power
- Chemtech Soul: Upon receiving the Chemtech Soul, players will receive a buff that gives them 10% damage resistance and 10% more damage while below 50% health
Chemtech Rift
- Stim Fruits: Honeyfruits will upgrade into Stim Fruits and provide the usual heal plus a bonus shield in addition to no longer slowing champions that consume it
- Blast Cones: Blast Cones will now blast units within their range twice as far when they explode
- Firelight Bloom: Scryer’s Bloom will upgrade into Firelight’s Bloom which will reveal a small area around the plant when broken in addition to the usual cone in the opposite direction it was broken from. Allies tagged will also gain movement speed towards that direction for a short duration, and enemy wards revealed will be taken to 1 health.
LoL 12.22 Jungle Changes
Camp Mechanic Changes
- Marked for Death: When a large monster dies, all small monsters in their camp will be marked for death. After 10 consecutive seconds of not being in combat with a champion, monsters that have been marked for death will die.
- Own-Side Clearing Strength: Junglers now deal 20% more damage from non-true damage sources to monsters on their own side of the jungle. This increased damage will not apply when invading and dealing damage to the enemy’s camps.
- Parting Gifts: All large monsters will now heal [27+3/level (increased by up to 2.25x based on missing health) health and restore 15+2/level (increased by up to 2.25x based on missing mana) mana upon takedown if you have a jungle companion. This heal/mana restoration will take the form of a projectile that will be fired towards the champion that last-hit the monster after a 0.3 second delay.
Camp Gold and Experience Changes
- Lane Minion Experience: Junglers will only gain 75% experience from lane minions before their first pet evolution unless the jungler is behind the average game level
- Large Monster Gold: All large monster gold given to non-junglers has been reduced by 15 gold
- Large Monster Experience for Non-Junglers: All large monster experience given to non-junglers has been reduced by 15 experience except for the Ancient Krug which has been reduced by 12 experience
- Large Monster Experience for Junglers: All large monsters now give an additional 15 experience if you have a jungle companion
Blue Sentinel
- Health increased to 2300 from 1850
- Attack damage decreased to 66 from 78
- New: Blue Sentinel now deals 5% of its target’s current health on hit
Gromp
- Health increased to 2200 from 1650
- Attack damage decreased to 70 from 74
- Attack range decreased to 175 from 200
- New: On-Hit Damage: Gromp now deals 5% of its target’s current health on hit
- Gromp will no longer heal the champion that killed it upon dying
Krugs
- Ancient Krug health increased to 1350 from 1050
- Ancient Krug attack damage decreased to 57 from 74
- New: Ancient Krug now deals 3% of its target’s current health on hit
- Krug health increased to 650 from 500
- Ancient Krug and Krug death animation/smaller Krug spawn time decreased to 1 second from 1.3 seconds
- Ancient Krug no longer spawns 2 Krugs when killed and instead spawns 4 mini Krugs
- New: Ancient Krug is now counted as 2 CS (Note: The Krugs camp as a whole will still be counted as 4 CS)
Murk Wolves
- Greater Murk Wolf health increased to 1600 from 1200
- Greater Murk Wolf attack damage decreased to 30 from 35
- New: Greater Murk Wolf now deals 3% of its target’s current health on hit
- Murk Wolves health increased to 630 from 480
Raptors
- Crimson Raptor health increased to 1100 from 800
- Crimson Raptor attack damage decreased to 17 from 20
- New: Crimson Raptor now deals 3% of its target’s current health on hit
- Raptor health increased to 500 from 425
- Raptor attack damage decreased to 7 from 10
Red Brambleback
- Attack damage decreased to 66 from 78
- Health increased to 2300 from 1850
- New: Red Brambleback now deals 5% of its target’s current health on hit
Rift Herald
- Experience given to champs within 600 units increased to 300from 200
- First spawned Rift Herald charge decreased to 1500 (Note: Actual damage done will be higher than this value) from 2000
Rift Scuttler
- Spawn time increased to 3:30 from 3:15
- Health at Level 1 increased to 1550 from 1050
</li>Rift Scuttler no longer has a shield</li>
Jungle Companions
Companion Attacks
- Companions will deal 20(+4% bonus HP)(+15% AP)(+10% AD) and will attack at a rate of 1 attack per second. After their owner has stopped attacking, they will attack two more times and then stop.
- Companions will heal their owner for 70% of the above number every time they attack
- Damaging a camp from a distance will cause companions to leap attack toward the camp, dealing the same amount of damage
Companion Mana Regeneration
- Companions will provide their owners with an increase to mana regeneration equal to (8*percent missing mana) + (8*percent missing mana)*(level/1.3)*0.1 while in the jungle (including your jungle, the enemy jungle, and the river)
Companion Progression
- Jungle companions will evolve twice throughout the game by acquiring treats via the following methods: /li>
- 1 treat per large monster/champion takedown/li>
- 1 bonus treat is stored every 60 seconds before reaching the companion’s final evolution form/li>
- 1 bonus treat is stored every 90 seconds after reaching the companion’s final evolution form/li>
- When a large monster is killed with bonus treats available, players will receive 2 treats and 50 bonus gold. 1 bonus treat stack will also be removed. </ul>
- Smite damage will be increased to 900 true damage against monsters
- Smite is now castable on enemy champions, dealing 80-160 (based on level) true damage and slowing the target by 20% for 2 seconds
- The jungle item will remain in your inventory
- Companion will visually evolve
- Smite’s icon will upgrade
- Smite damage will be increased to 1200 against monsters and will do 50% of its damage as AoE damage against nearby monsters
- Players will become empowered and receive buffs depending on their chosen companion
- The jungle item will be removed from your inventory
- Companion will visually evolve
- Smite’s icon will upgrade
- Mosstomper’s Courage: Gain a 75-330 (based on level) health shield after killing a monster camp or after 10 seconds out of combat. This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 3 seconds after it has been broken.
- Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units
- Scorchclaw’s Slash: Scorchclaw will accumulate Ember stacks at a rate of 3 stacks per 0.5 seconds or 100 stacks upon killing a large monster. At 100 Ember stacks, your next instance of damage against an enemy champion will slow all enemies in a 250 unit radius by 30% (decaying over 2 seconds) and deal burn damage equal to 5% of the target's maximum health in true damage over 4 seconds to the primary target.
- Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units
- Gustwalker’s Gait: Gain 45% bonus move speed when entering a brush that decays over 2 seconds after leaving the brush. This is increased to 60% for 2 seconds after killing a large monster.
- Protection Buff: Take 30% reduced damage from monsters while at least 2 allies are within 1300 units
- New: After losing all patience, instead of fully resetting, the monster will ‘soft reset’ for 6 seconds. While soft resetting, the monster will path towards its camp center, regenerate 6% of its max health per second, and will ignore attackers outside of its leash range. Attacking a monster while the attacker is within its leash range will end the soft reset and restore some patience. After these 6 seconds have passed without the monster being attacked, the monster will ‘hard reset’ and ignore all attackers, rapidly heal, and return to its original position.
- New: Monsters will move more slowly while soft resetting, and faster once they hard reset
- New: Monsters will not lose patience for 1.5 seconds after being attacked by a champion within the leash radius
- New: Patience Regeneration: Camps will now begin to regenerate lost patience after 2 seconds of being back within their leash range
- Small Monster Patience: Small Monsters will match the patience of their respective large monster as long as it is alive and within 700 range
- Blue Sentinel: 1000 ⇒ 650
- Gromp: 700 ⇒ 450
- Krugs: 900 ⇒ 650
- Murk Wolves: 800 ⇒ 650
- Raptors: 800 ⇒ 650
- Red Brambleback: 1000 ⇒ 650
- Rift Herald: 1200 ⇒ 1100
- Gold Cost: 3000
- Health: 400
- Armor: 30
- Magic Resist: 30
- Ability Haste: 20
- Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
- Passive - Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat.
- Mythic Passive: Grants all other Legendary items 5 armor and 5 magic resistance
- Health: 550
- Armor: 40
- Magic Resist: 40
- Ability Haste: 25
- Passive - Voidborn Resilience: Passive is identical to base version
- Gold Cost: 3000
- Health: 400
- Armor: 30
- Magic Resist: 30
- Ability Haste: 20
- Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
- Passive - Guiding Light: Upon casting your ultimate you Transcend, increasing your max health by 10% for 9 seconds. While Transcended, you and allies within 1200 range of you gain 15 non-ultimate ability haste and heal for 1% of your max health every 3 seconds, increased by up to 100% based on that champion's missing health. 60 second cooldown.
- Mythic Passive: Grants all other Legendary items 100 health
- Health: 550
- Armor: 40
- Magic Resist: 40
- Ability Haste: 25
- Passive - Guiding Light: Passive is identical to base version
- Gold Cost: 3200
- Health: 800
- Health Regen: 200%
- Ability Haste: 20
- Build Path: Kindlegem + Crystalline Bracer + Giant’s Belt
- Passive - Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 125 +6% of your max health as bonus physical damage, and grants you 10% of that amount as permanent max health. 30 second cooldown per target.
- Mythic Passive: Grants all other Legendary items 1% bonus health and 6% champion size
- Health: 1050
- Health Regen: 300%
- Ability Haste: 25
- Passive - Colossal Consumption: Passive is identical to base version
- Gold Cost: 2800 ⇒ 3000
- Health: 450 ⇒ 400
- Armor: 25 ⇒ 50
- Magic Resist: 25 ⇒ 0
- Ability Haste: 20 (unchanged)
- Build Path: Bami's Cinder + Null-Magic Mantle + Cloth Armor ⇒ Sheen + Kindlegem + Chain Vest
- Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AD physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% +.004% bonus health (halved for ranged users). Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5 seconds. 1.5 second cooldown.
- Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% slow resist
- Health: 550
- Armor: 70
- Ability Haste: 25
- Passive - Spellblade: Passive is identical to base version
- Gold Cost: 3200
- Ability Power: 60
- Health: 300
- Mana: 400
- Build Path: Catalyst of Aeons + Blasting Wand + Amplifying Tome
- Passive: This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%. (Note: this will not increase the level cap of 18)
- Unique Passive - Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% decaying move speed for 2 seconds.
- Mythic Passive: Grants all other Legendary items 5 Ability Haste
- Ability Power: 80
- Health: 450
- Mana: 550
- Passive/Unique Passive - Eternity: Passives are identical to base version
- Gold Cost: 1100
- Health: 225
- Mana: 300
- Build Path: Ruby Crystal + Sapphire Crystal
- Unique Passive - Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
- Gold Cost: 2700 ⇒ 3000
- Health: 450 ⇒ 500
- Mana: 0 ⇒ 300
- Magic Resist: 35 ⇒ 40
- Ability Haste: 10 (unchanged)
- Build Path: Kindlegem + Spectre's Cowl ⇒ Catalyst of Aeons + Spectre's Cowl
- New: Passive - Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
- Passive - Unmake: Curse nearby enemy champions, reducing their magic resist by 5 + 1.2% bonus health (max 25). For each Cursed enemy, gain 9 magic resist.
- Gold Cost: 2700 ⇒ 3000
- Health: 250 ⇒ 400
- Armor: 90 ⇒ 60
- Ability Haste: 10 ⇒ 0
- Build Path: Warden's Mail + Cloth Armor + Ruby Crystal ⇒ Warden's Mail + Giant's Belt
- New: Active - Humility: Briefly slow nearby enemies by 55% for 2 seconds (60 second cooldown)
- New: Passive - Critical Resistance: Critical strikes deal 20% less damage to you
- Passive - Rock Solid: Reduce incoming damage from attacks by up to 5 +0.35%, capped at 40% of attack's damage
- Item Tier: Mythic ⇒ Legendary
- Gold Cost: 3200 ⇒ 2800
- Health: 450 ⇒ 400
- Armor: 35 ⇒ 50
- Magic Resistance: 35 ⇒ 0
- Ability Haste: 20 ⇒ 0
- Build Path: Bami’s Cinder + Aegis of the Legion ⇒ Bami's Cinder + Chain Vest
- Flametouch has been removed
- Passive - Immolate: Immolate damage is no longer increased by 150% against monsters
- Item Tier: Mythic ⇒ Legendary
- Gold Cost: 3200 ⇒ 2800
- Health: 450 ⇒ 500
- Magic Resist: 25 ⇒ 50
- Armor: 25 ⇒ 0
- Ability Haste: 20 ⇒ 10
- Build Path: Bami’s Cinder + Cloth Armor + Null Magic Mantle ⇒ Kindlegem + Negatron Cloak + Ruby Crystal
- Refuel passive has been removed
- Gold Cost: 1400 ⇒ 1200
- Attack Damage: 70 ⇒ 65
- Unique Passive - Cleave: 60-12% total AD (based on distance) ⇒ 60% of total AD for melee champions and 30% of total AD for ranged champions to all enemies around them
- New: Unique Passive - Carnivorous: Gain 0.6 AD and 0.1% Omnivamp on minion kills, increased to twice that amount for champions, large/epic monsters, and siege minions. Stacks up to 24 AD and 4% Omnivamp. Lose half of these stacks on death.
- Unique Passive - Cleave: 60-12% total AD (based on distance) ⇒ 50% of total AD for melee champions and 25% of total AD for ranged champions to all enemies around them
- Gold Cost: 3400
- Attack Damage: 65
- Health: 300
- Ability Haste: 20
- Unique Passive - Dragonforce: Non-ultimate spells gain an extra [8 (+8% bonus AD) Ability Haste for melee champions | 6 (+6% bonus AD) Ability Haste for ranged champions], reduced to [4 (+4% bonus AD) Ability Haste for melee champions | 3 (+3% bonus AD) Ability Haste for ranged] for spells with immobilizing effects
- Unique Passive - Exigency: Gain up to [15% melee | 10% ranged] move speed, based on your % missing health (maxed out while below 33% health)
- Build Path: B.F. Sword + Kindlegem + Caulfield’s Warhammer
- Ability Haste: 30 ⇒ 20
- New: Unique Passive - Transcendance: If you have at least 60% Critical Strike Chance, your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.
- New: Unique Passive - Impermanence: Your abilities deal up to 20% increased damage based on critical strike chance
- Attacks changed to melee from ranged
- Base health decreased to 605 from 625
- Health growth increased to 105 from 104
- Healing vs Champions changed to 6-120 (based on level)(+18% AP) (Note: now uses stat growth multiplier) from 10.5-124.5 (based on level)(+18% AP) (Note: linear scaling)
- True damage to non-champions increased to 400/600/800/1000/1200 from 340/500/660/820/980
- Attacks changed to melee from ranged
- Smite Damage: 450 (Base)/900 (Challenging/Chilling Smite) ⇒ 600/900/1200 (0/20/40 companion stacks)
- Nerw: Smites New Names: Smite/Challenging Smite/Chilling Smite ⇒ Smite/Unleashed Smite/Primal Smite
- Fixed a bug where Live Chat Moderation mute prevented players from DMing their friends in the League Client
- Fixed a bug where rebuying Night Harvester after selling it would cause its effect to become non-functional
- Fixed a bug for Maw of Malmortius/Sterak’s Gage where if damage was inflicted that was greater than Lifeline’s shield then the shield would do nothing.
- Fixed a bug where Syndra’s E would appear as its own unit in the enemies death recap
- Fixed a few inconsistencies in Dr. Mundo’s tooltips
- Fixed a bug where Blitzcrank’s tooltips did not display the Passive Shield’s mana and level scaling
- Fixed a bug that caused Kalista’s W passive indicator to be barely visible depending on the camera’s position
- Fixed a bug that would sometime cause the last tick of Zac’s R to sometimes do no damage
- Fixed a bug that was causing Sylas to steal K’Sante’s R - recast if he was in All Out form
- Fixed a bug where K’Sante could sell and rebuy his items to greatly reduce his gray HP threshold while in All Out form
- Fixed a bug where some champion’s VFX would persist for a period of time after being release from Tahm Kench’s R
- Fixed a bug for Kalista where killing a unit while casting Rend would cause Rend’s cooldown to reset
- Fixed a bug that would cause Kindred’s marking passive to be audible through the fog of war
- Fixed a bug where Syndra’s E could move unstoppable units
- Fixed a bug that would sometimes cause the client to freeze if clicking on specific items in the Collections tab
- Fixed a bug where K’Sante’s R would not remove Dr. Mundo’s passive spellshield
- Fixed a bug where K’Sante’s R bonus AD would not account for temporary armor and magic resist bonuses from items and runes
- Fixed a bug where Pantheon would be locked out of casting spells for a few frames after his R ended
- Fixed a bug where K’Sante’s E would not cancel his recall if he was currently channeling his back
- Fixed a bug where Kalista’s spear would be temporarily displaced on top of her when she uses her Q
- Fixed a bug where K’Sante could redirect/extend his W knockback distance/direction with Flash
- Fixed a bug where Rapid Fire Canon could extend Rengar’s leap range during his ultimate
- Fixed a bug where Master Yi’s Q would sometimes cause jungle monsters to attack him but deal no damage
- Fixed a bug that caused Rell’s R to deal one less pulse of damage
- Fixed a bug that caused Ahri’s Orb to stay with Viego after he ended possession of her
- Fixed a bug that caused K’Sante E to not proc Spellblade effects
- Fixed a bug where smaller sized champions could slip between the gaps in Maokai’s R
- Fixed a bug that cause Viego to repeatedly play Spirit Guard Udyr’s Q SFX after ending his possession of Udyr
- Fixed a bug where enabling Auto Attack would sometimes cancel channeled abilities
Companion Evolution
First Evolution
Final Evolution
Mosstomper
Scorchclaw
Gustwalker
Leashing Range Updates and Indicators
LoL 12.22 New and Updated Items
Jak’Sho, the Protean
The Unspoken Parasite (Orrn Upgrade)
Radiant Virtue
Primordial Virtue (Ornn Upgrade)
Heartsteel
Leviathan (Ornn Upgrade)
Iceborn Gauntlet (formerly Frostfire Gauntlet)
Frozen Fist (Ornn Upgrade)
Rod of Ages
Infinite Convergence (Ornn Upgrade)
Catalyst of Aeons
Abyssal Mask
Randuin's Omen
Randuin's Omen
Turbo Chemtank
Aegis of the Legion
Ravenous Hydra
Tiamat
Spear of Shojin
Navori Quickblades
LoL 12.22 Champion Balance Changes
Cho'gath - Buffed
Feast (R):
- Damage to non-champions increased to 1200(+50% AP)(+10% Bonus HP) from 1000 (+50% AP)(+10% Bonus HP)</li>
Lillia - Changed
Stats:
Dream-Laden Bough (Passive):
Nunu & Willump - Buffed
Consume (Q):
Rakan - Changed
Stats:
LoL 12.22 Summoner Spell Balance Changes
Smite
Bugfixes & QoL Changes
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