Planet Coaster has enjoyed a never-ending stream of love from both the developers and players, from the game's early access launch all the way to now, with the first proper paid expansions finally adding plenty of new quality content and a steady influx of mods making up anything that Frontier Developments can't handle.
You Can Play Planet Coaster (Or Just About Any Game) In Your Samsung Gear VR
The Best Planet Coaster Mods on PC!
So with a consistent stream of updates and patches coming our way on a regular basis, it's best we keep the changes centralized in a single post for us to update - and for you to bookmark - as they roll in. The Patch Update v1.8.2 has now been released.
Planet Coaster Patch 1.8.2 Released
The latest update for Planet Coaster brings it up to version 1.8.2 and adds lots of general fixes, including ones for scenery, rides, UI, Audio and Staff, Guests and Facilities. This patch doesn't add any new content, but you can check out the full patch notes here.
Patch 1.5.2 - December 19, 2017
Ride/Coaster Bug Fixes
- Fixed an issue where blueprints containing rides from the Adventure Pack would not be tagged correctly when uploaded to Steam Workshop
Staff and Guest Bug Fixes
- Adult female guests now hold their phones correctly
- Fixed an issue where guests would not interact with a deleted Vista Point
- Guests will no longer walk off of paths over water when visiting Vista Points
UI Bug Fixes
- Fixed an issue where some translations where missing for Vista Points
- General stability fixes and improvements
Planet Coaster Update - Patch 1.4.2 (and 1.4.1)
Following the massive Anniversary Update released earlier this week (see below for details on what it added to Planet Coaster) we’ve had a couple of smaller updates for the game. Most of these involve resolving crashes, but there are also colour fixes too for the true artists out there.
Here’s what both the 1.4.2 and the 1.4.1 patches add to the game.
Changelog:
- Resolved a crash that could occur when entering the Career menus.
- Resolved a crash that could occur when playing videos on billboards.
- Fixed an issue where selecting objects with the same colour palette could not be recoloured together.
- Added colour options to the Park Bin so it is no longer white.
- General stability fixes and improvements.
- Resolved a crash that could occur for saved parks that contained video billboards
Planet Coaster Update - Patch 1.4 (Anniversary Update)
The Anniversary Update is slightly bigger than the usual seasonal content additions, and brings several fixes, requested features, and thematic options for dedicated park builders.
Changelog:
- Five new rides – the Weisshorn (a classic fairground ride), the Monte Leone (a small Weisshorn), the Zenith (a hydraulic launched coaster), the Hop The Gaps (a rickety side friction ride), and the Cascade (our first water coaster).
- Scenario Editor – giving you the tools to create your own custom scenarios and share them with the community through Steam Workshop!
- Staff Management building – a place for your staff to rest and receive training.
- A host of picnic benches, themed canopies, and autumn trees – allowing you to create food courts and plazas!
- Interchangeable coasters – this lets you switch coaster trains to other types of track allowing for maximum flexibility.
- You will now be able to swap the background of custom biomes as you see fit. This will allow you to create whatever vista you want!
- We are now allowing for custom text on coasters; whatever you decide to name your coaster will now appear on the coaster car.
- Some updates to triggers will now allow you to toggle objects for a certain time and at certain intervals (e.g. to create strobe lights).
- We are also adding some kerbs and barriers to our pathing system to allow you to control the flow of guests.
Planet Coaster Update - Patch 1.3.9
This one actually takes out a feature introduced in the last patch. Swapping coaster trains is apparently a feature that wasn’t quite ready for primetime. Frontier promise to highlight it during Frontier Expo on October 7 - likely alongside the next major season update.
Changelog:
- Fixed an issue where the lights in the In-Descent's vents would disappear
- Removed the option to swap coaster trains
- Fixed some missing geometry that was missing from the Spooky Book Pile
Planet Coaster Update - Patch 1.3.8
It’s finally here: The Spooky Pack, the first decent sized proper paid expansion to Planet Coaster, bringing with it a load of cool new additions - and a brand new update too. To celebrate the DLC’s release, Frontier have even added a brand new Coaster, In-Descent, utterly for free to all owners of Planet Coaster. Now that’s generosity.
Changelog:
- Spooky Pack Paid Expansion
- Hoax - a free spinning haunted house ride, it can fit in the smallest spaces with its tight track that twists and turns to thrill your guests
- Huntsman - Planet Coaster's first ever motion platform ride. This ride is uniquely designed by the way it rotates on an axis. Wow your guests with this fitting ride for the spooky theme set
- The Huntman's yaw, pitch and roll can be controlled as it goes around the track in the track Utility Settings panel
- Spooky Witch Hat - for avatars and can be sold in the Hats Fantastic shop
- Spooky Skull Hat - for avatars and can be sold in the Hats Fantastic shop
- King Ghoster - the ghoulish new Spooky entertainer
- 227 scenery items - including 46 animated items, 18 special effects, 31 scenery items with billboard functions and 2 path extras
- 124 building pieces
- A host of new audio - including 7 music tracks, 18 sound ambiences and more than 70 sound effects
- New Coasters
- In-Descent - This rapid steel shuttle roller coaster isn’t for the faint-hearted, this ride will leave your guests breathless
- The In-Descent coaster has different variations of the tunnel piece, found in the track Utility Settings
- Coaster and Tracked Ride Blueprints
- Spire of Shock - In-Descent Coaster blueprint
- The Jailer's Den - Hoax Track Ride blueprint
- The Witch's Haunt - Huntsman Track Ride blueprint
- New Scenery
- Stone Slab Path and Stone Slab Queue added
- Two new fonts added for signs with Editable Text - UncialAntiqua and UnifrakturMaguntia
- Added a new content pack filter for Spooky to the Scenery and Building browsers
- UI
- The Hats Fantastic shop facility can now sell DLC hats, if the player owns them
- Ride/Coaster Bug Fixes and Improvements
- Added a new Game option for Coaster Friction Controls
- Enabling this option provides a slider on coasters to control the friction of the track
- Fixed an issue where the tweaky tool would not disappear when editing Boomerang coasters
- Removed the requirement to test transport rides
- Transport rides can have trains added without having to close the ride
- Improved the LODs on Tiamat catwalk stairs
- Improved functionality of multiple passes through the Viper One station
- Scenery Bug Fixes
- Streetlamps and Lamposts now correctly turn off during the day
- Audio Bugs and Improvements
- Improved the responsiveness of the following coasters:
- Steel Vengeance
- Bakasura
- Black Falcon
- Rival
- Trident
- Equalizer
- Sprint 500
- Cloud Runner
- Dragon
- Wendigo
- Rage
- Torque
- Malice Unchained
- New sound effects
- 10 new sound effects and 1 new ambience tailored for the In-Descent coaster, demonstrated in the Spire of Shock blueprint
Planet Coaster Update - Patch 1.3.7
It took some time, but a few more tweaks have arrived to Planet Coaster to see off August. Though we still don’t know anything about the August update, we can at least enjoy a Steel Vengeance ride that more closely resembles the speed of its real-world counterpart. It did feel a little slow for the world’s fastest hybrid coaster after all…
Changelog:
- Improved the Steel Vengeance coaster blueprint to more closely match the speed and height of the ride.
- Reduced the wear on the Steel Vengeance track.
- Guests will now get on the Steel Vengeance in the correct order.
- Improved the lighting on the Steel Vengeance car.
Planet Coaster Update - Patch 1.3.6
Today’s update adds the world’s fastest hybrid rollercoaster - and it hasn’t even been built yet! Cedar Point’s ‘Steel Vengeance’ arrives alongside decorative signs, blueprints and a few bug fixes.
- New coaster
- Added the Steel Vengeance coaster, from Cedar Point.
- Added the Steel Vengeance coaster blueprint for the Steel Vengeance coaster.
- New Scenery
- Added 2 Cedar Point signs and the Steel Vengeance ride sign.
- UI
- Added a prompt to enable extended debugging when a GPU crash is detected.
- Bug Fixes
- Fixed an issue where display sequencers would not trigger at certain times.
- Fixed an issue where activation times on display sequencers would reset.
- Improved the monthly cost feedback for closed facilities.
- Edges of custom biome parks will now appear correctly on lower spec machines.
- General stability fixes and improvements.
Planet Coaster Update - Patch 1.3.5
Planet Coaster sees a tiny bug fix update today that addresses a problem we never knew existed - video billboards now support audio. For the longest time, we thought this was standard, hoping to see some City17 recreations. Now, it can finally become a virtual reality - again.
Changelog:
- Video billboards now support audio playback
- Blueprints requiring DLC content are now correctly tagged with the DLC they require
- Updated the Gnarler coaster so groups of 4 will use the coaster
- The running cost for video billboards now updates correctly when they are turned off
- Updated trim breaks section for the Manic Mouse coaster since they should not be able to bank
- Improved the performance of parks with a very large amount of scenery items
- General stability fixes and improvements
Planet Coaster Update - Patch 1.3.4
A couple of quick bugfixes to address problems found in patch 1.3.4, it’s the third sweep to come within the week.
Changelog:
- Rides/Coaster Bug Fixes
- Fixed an issue where parks with the Connie Express in them would crash when loaded
- Scenery Bug Fixes
- Fixed a crash with using the snapping functionality on scenery pieces
Planet Coaster Update - Patch 1.3.3
A number of bug fixes yet again and the swift introduction of a new ride means those wondering whether the Construction Kit had slowed the development of free DLC - it has not!
Changelog:
- New Rides
- Coriolis - Boasting classic styling and elegantly painted panels, the Coriolis combines exhilarating action with beautiful aesthetics.
- New Coasters
- Manic Mouse
- Manic Mouse - Coasters don't have to take up a lot of space to offer thrills. ‘Wild Mouse’ coasters delight passengers with tight, unbanked bends that, when taken at moderate speed, generate high lateral g-forces.
- New Content
- Added support for DLC scenery and rides
- "Back to the Future™ Time Machine Construction Kit" now available
- "Knight Rider™ KITT Construction Kit" now available
- "Munsters® Munster Koach Construction Kit" pack now available
- Coaster Blueprints
- 'Hoax' - Power Up coaster blueprint
- 'Woodfalls' - Gnarler coaster blueprint
- 'Wrangler' - Viper One coaster blueprint
- 'Mousey Antics' - Manic Mouse coaster blueprint
- Scenery
- Added 'Snap Point Placement' option when moving items, which will use snap points of the object if it has them
- Added snap points to 'Basic Burger Bottom', 'Basic Burger Patty', 'Basic Burger Veg' and 'Basic Burger Top' scenery items
- Added snap points to 'Ice Cream Cone', 'Ice Cream Scoop' and 'Ice Cream Sauce' scenery items
- UI
- Improved notifications for ineffective rides and stalls
- Ride/Coaster Bug Fixes
- Stopped the Mechanic sliding about when inspecting a ride
- Scenery Bug Fixes
- Updated the Dragon Lamp thumbnail to better represent the scenery item
- Custom biomes are no longer completely black on lower graphics settings
- Fixed the terrain displaying as black when using Custom Biomes with low quality graphics presets
- Fixed an issue where the link between Triggered Speakers and their parent would be lost
- Flood Lights in blueprints no longer provide only white light
</li>
- UI Bug Fixes
- Fixed an issue where locked Display Sequencers would not allow you to view their Display Cameras
- Improved the filters for terrain paint styles in the Custom Biome screen
- Back to the Future™:
- Miniature DeLorean Time Machine kart for Go-Karts
- 1:1:2 scale scenery pieces
- Original 1985 DeLorean Time Machine vehicle
- 2015 DeLorean Time Machine vehicle with Mr. Fusion and hover wheels
- 1955 DeLorean Time Machine vehicle with hood circuits and white tires
- 1885 DeLorean Time Machine vehicle with hood circuits and train wheels
- 1:1:8 scale construction set which is a ten-piece building set for the DeLorean Time Machine
- Back to the Future™ backlit logo sign
- ‘88MPH’ flame trail FX piece
- Flux Capacitor electrical effect
- Knight Rider
- Miniature K.I.T.T. kart for Go-Karts
- 1:1:2 scale scenery pieces
- K.I.T.T. vehicle
- Super Pursuit K.I.T.T. vehicle
- K.A.R.R. vehicle
- 1:1:8 scale construction set which is a six-piece building set for the K.I.T.T., Super Pursuit K.I.T.T., and K.A.R.R. vehicles
- Knight Rider™ backlit logo sign
- Special explosion effect
- 2x bullet impact effect
- The Munsters
- Miniature Munster Koach kart for Go-Karts
- 1:1:2 scale scenery pieces
- Munster Koach vehicle
- DRAG-U-LA vehicle
- 1:1:8 scale construction set which is a 27-piece building set for the Munster Koach and DRAG-U-LA vehicles
- The Munsters® backlit logo sign
- Spooky green mist effect
- Bat confetti effect
- General Tweaks
- Triggers can now be set to delay at 0.01 second increments
- Scenery
- Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
- Improved the trajectory variance on fireworks
- UI
- Added a button for changing a saved park's biome to the My Parks screen
- Improved The Cottage Lamp browser icon
- Ride/Coaster Bug Fixes
- Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
- Increased the maximum drop angle of the De-Gen coaster
- Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
- Fixed an issue where triggers would occur only once the race was won on the Speed ride
- Lowered the Gnarler seat camera
- Fixed an issue where changing a ride sequence would not save immediately
- Fixed an issue where raising a ride too high would cause its floor to disappear
- Fixed an issue where rides could be raised through paths
- Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
- The Sky Watcher is no longer classed as a thrill ride
- Fixed some clipping for larger guests on the Power Up coaster
- Added inversions to the Tiamat coaster
- Scenery Bug Fixes
- Video billboards now properly support the VP9 codec
- Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
- The Paddle Steamer scenery item should retain its custom colour when being placed after other items
- Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
- Fixed an issue where the flag would detach from the Large Customisable Standing Flag
- Improved culling distances for fireworks blueprints
- Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
- Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
- Increased the maximum train length to 12 cars for the Gnarler coaster
- Removed extraneous custom colour slots for fireworks
- Improved performance of video performance so that they scale relative to game performance
- Improved the collision for the Wagon Stand Piano
- Improved the position of guests on the Blackout ride
- Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German
- UI Bug Fixes
- Rounding down no longer affects rollercoasters completing objectives
- Improved persistence of filters between browser tabs
- Fixed an issue where shops had to be renamed twice
- Fixed an issue where the delay field for triggered objects could not be edited
- Updated the icon used for stopping a music track on a Display Sequencer
- Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
- Fixed an issue with using apostrophes in the name of Display Sequencer groups
- Added images for the Liberty and Uncle Sam hats in guest's inventories
- Improved the representation of ride names and types in the coaster browser
- Custom Biome park names now support ampersand characters
- Tracked rides now have the correct icon on the Park Management Special Effects screen
- Fixed previous run heatmaps on the Power Up coaster
- Improved scaling of the Music Picker list for rides and music speakers
- Fixed an issue with the Trigger editor text input selection
- Guest Bug Fixes
- Guests will no longer go through railings to leave a ride that has been closed
- Guests will no longer wander into the distance when leaving a ride
- Fixed an issue where guests would walk through railings on raised paths
- Fixed an issue where guests would not use stairs correctly when exiting a ride
- Audio Bug Fixes
- Added audio cues to certain career award popups
- Added audio effects for a number of tabs and subcategories in the browser
- Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building
- General Tweaks
- Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
- Bug Fixes
- Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
- Display Speakers can now be renamed via the Display Sequencer UI
- Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
- The Viper One no longer has an invisible loop section
- Triggered Speakers now continue to play user content after their content is previewed
- Video Billboards now play content the first time when selected while editing a building
- The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
- The status of Video Billboards is now update on Park Management screen
- Guests now properly fill out rows on the Power Up coaster
- The customisable flags now have proper names
- General stability fixes and improvements
- New Features
- Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
- Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
- Find the Display Sequencer in its own area in the Scenery tab
- Attach triggerable objects and add delays to fire them off at specific times
- Use groups to organise your objects
- Attach other sequencers to the sequencer to next and chain multiple displays
- Use scheduling to mark key points in your park's opening hours, or important dates in the year
- Set a music track on the sequencer to choreograph amazing displays
- The UI improvements the display sequencer has transfers to coasters, track rides and rides too
- Notification added when funds are not available to trigger fireworks
</ul>
- Fireworks - a new type of triggerable object!
- Fireworks boost your guests' happiness
- Fireworks cost money each time they are launched
- Fireworks do not cost money until you place them. Previewing from the browser costs nothing
- Fireworks that are locked in a scenario do not cost money to trigger
- Fireworks are only triggerable
- Fireworks have many colour options to get the perfect display
- Fireworks boost your guests' happiness
- Video Billboards - a new type of triggerable object for custom content
- Apply images and video to screens of many sizes
- Screens support WebM video and JPG, PNG, TIFF and BMP images
- Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images
- Video on billboards can be triggered from any source, like other effects
- We are working on having audio coming from video billboards in the near future
- Apply images and video to screens of many sizes
- Triggers for Rides - displays now work with rides
- Each sequence in a ride now counts as a trigger
- Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers
- Each sequence in a ride now counts as a trigger
- Display Cameras - a new way to view displays
- Display Sequencers have a special mode to create invisible Display Cameras
- Use the Free Look camera to set up the best viewpoints
- When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras
- Display Sequencers have a special mode to create invisible Display Cameras
- Display Speakers - extend the range of your Display Sequencer's audio
- Attach the new type of speaker to Display Sequencers
- Music from sequencers will play back on these speakers
- You can attach a speaker to multiple sources too, to keep the audio source consistent
- Attach the new type of speaker to Display Sequencers
- Painted Wooden Coasters - White Woody's are now available!
- All wooden coasters now support painted tracks
- Custom Biomes - create your dream landscape
- A new option is available in the Sandbox and Challenge modes
- Select the types of terrain, background ambience and distant terrain to create the perfect environment
- Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
- Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks
- A new option is available in the Sandbox and Challenge modes
- Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
- Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
- Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
- Sampled - paints the terrain with the terrain texture under the mouse cursor
- Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
- Multiple Pass Stations
- The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
- This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!
- The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
- User Sound Effects
- Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!
- No Clip Camera toggle - allows your camera to move through terrain
- There is now an option to turn off camera collision in the Camera tab of the Game Options menu
- Video Billboards - a new type of triggerable object for custom content
- Apply images and video to screens of many sizes
- Screens support WebM video and JPG, PNG, TIFF and BMP images
- Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images
- Video on billboards can be triggered from any source, like other effects
- We are working on having audio coming from video billboards in the near future
- Apply images and video to screens of many sizes
- Triggers for Rides - displays now work with rides
- Each sequence in a ride now counts as a trigger
- Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers
- Each sequence in a ride now counts as a trigger
- Display Cameras - a new way to view displays
- Display Sequencers have a special mode to create invisible Display Cameras
- Use the Free Look camera to set up the best viewpoints
- When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras
- Display Sequencers have a special mode to create invisible Display Cameras
- Display Speakers - extend the range of your Display Sequencer's audio
- Attach the new type of speaker to Display Sequencers
- Music from sequencers will play back on these speakers
- You can attach a speaker to multiple sources too, to keep the audio source consistent
- Attach the new type of speaker to Display Sequencers
- Painted Wooden Coasters - White Woody's are now available!
- All wooden coasters now support painted tracks
- Custom Biomes - create your dream landscape
- A new option is available in the Sandbox and Challenge modes
- Select the types of terrain, background ambience and distant terrain to create the perfect environment
- Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
- Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks
- A new option is available in the Sandbox and Challenge modes
- Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
- Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
- Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
- Sampled - paints the terrain with the terrain texture under the mouse cursor
- Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
- Multiple Pass Stations
- The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
- This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!
- The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
- User Sound Effects
- Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!
- No Clip Camera toggle - allows your camera to move through terrain
- There is now an option to turn off camera collision in the Camera tab of the Game Options menu
- Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
- Sky Watcher - The Sky watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is and elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time making it the highest capacity of any ride currently in game.
- Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters it’s a great major ride for your parks.
- Power Up - The Power-up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
- Viper One - The Viper One up is a multi launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
- Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
- De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.
- Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
- Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
- Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!
- 'Steam' - Luna Autos Powered Tracked Ride blueprint
- 'Tornado' - The Monster Coaster blueprint
- Over 60 new scenery pieces including:
- Americana Celebration Scenery
- Video Billboards
- Fireworks Special Effects
- Wild West band pieces
- Americana Celebration Scenery
- 8 Fireworks display blueprints
- 12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
- 2 building blueprints from the 'Oak Island' scenario
- 18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks
- Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
- Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
- Added text to the Coaster Utilities buttons, to make them easier to understand
- Added a new sort type to the browser, allowing players to find recently added items
- Added new guest and avatar parts
- New face, hair, body and legs for Slim Teen Females
- New face and hair for Slim Teen Males
- New face, hair, body and legs for Slim Teen Females
- 2 new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!
- Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
- Fixed an issue where the wheels were clipping on the Monster coaster
- Fixed an issue where guests would clip through the Pioneer seats
- Fixed an issue where guests were clipping through their seats on the Kick-Flip
- The speed of the Monster coaster's chainlift is now correctly represented in the UI
- Highlighting now changes when on coaster pieces with no money
- Track supports can now be disabled for the Chopper's Creek
- Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
- Adjusted the teacups door which clipped through guests
- Fixed an issue where the Sprint 500 coaster was not using the correct block sections
- Custom colours should no longer reset on the Chopper's Creek and Speed rides
- Station supports now properly appear in the blueprint preview image
- Fixed an issue where selecting a track piece produced no sound
- Adjusted the camera so players cannot push the camera too far out of the playable area
- Fixed an issue where the Flying Stingray coaster clipped through the station
- Fixed an issue where the cabin positions of the ZoZo ride would reverse
- Fixed an issue where incomplete and block section rides would not continue testing after loading
- Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
- Updated the Choppers Creek ride to have supports at all heights
- Steel Hydra tires now rotate correctly
- Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
- Fixed an issue where the Sprint 500 wheels were floating
- A ride's floor will no longer disappear if the ride is raised with a building piece selected
- Boomerang coasters can now correctly have their supports disabled
- Supports for Boomerang coasters would not appear in the blueprint preview screen
- Go Karts can be properly researched for parks made prior to update 1.2.1
- Go Kart chicanes will now correctly highlight
- Go Kart track pieces can now correctly have their supports disabled
- Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
- Already placed Go Kart track pieces can now be banked
- Fixed an issue where the cinematic camera on the Go Karts went through the floor
- Added custom colours for the Malice Unchained coaster car
- Removed unintended custom colours from the Iron Fury Hybrid coaster car
- Fixed an issue where the Sprint 500 block sections were floating
- Go Kart chicanes can now properly have their supports disabled
- Fixed an issue with Go Kart chicanes losing their highlighting
- Updated the lap bars on the Hyperspin to be animated
- Fixed an issue where changing load rules would stop a ride from functioning correctly
- Fixed some sequences on the Pathos III ride which would cause music to restart
- Moved female guests so they do not float when sitting on benches
- Updated the back of ride signs so they do not have flipped textures
- Music on a speakers can now be changed if part of a building
- Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
- Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
- Using a controller is no longer super responsive while in security and ride cameras
- The Clockwork Tower scenery item is no longer free to use
- Fixed textures on the some Castle Minaret items
- Added custom colour options to the Wall Mounted Security Camera
- Fixed an issue where the Square Lamp had dark patches on its sides
- Added some cost to the Chicane Right Road Sign
- Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
- Added new versions of the Iron Wheel and Iron Wheel Small that now support animation
- Moving scenery will no longer automatically open the Buildings tab of the browser
- Added more detail to the labels on Challenge parks, when selecting a park to load
- Fixed an issue where the testing heatmap would reset on the Bakasura coaster
- Updated the tooltips and cost of some shop blueprints to be accurate to their cost
- Work rosters can now be created for objects that are locked
- Open and close buttons now properly work on Transport Rides
- The Duplicate and Advanced move function now has a keybind
- Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
- Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
- Triggered Speakers now properly save their pitch values in their info panel
- Recent building items now include objects added to buildings
- Priority Pass price information is now correctly reflected in the Park Management screen
- The camera mode will now remain the same when centering on the victim of a crime
- The coasters search field now also accepted the coaster type
- Fixed an issue where guests would wander between the park entrance and a ride repeatedly
- Fixed an issue where guests would clip through park and ride entrances
- Updated vendors teeth to stop them clipping through their faces
- Fixed an issue where guests would leap to the ground, when on crowded stairs
- Park capacity settings are now properly saved
- Changing load rules while guests are boarding will no longer cause them to teleport across the park
- Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
- Added placeable ambience for Western level
- Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
- Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
- Scenery updates - early reflections updated to give better indoor environment mix
- Fixed an issue where shop music would continue playing while the game was paused
- Fixed Go Kart music to stop it always playing at low intensity
- Tweaked crowds which were too loud next to nearly empty paths
- Gave the mechanic a pep talk so he does not sigh so often
- Fixed an issue where particle effects would cut off
- Stopped the Witch Flying item playing its audio once the animation finished
- Fixed an issue where guests would repetitively scream on rides
</ul>
</ul>
Planet Coaster Update - Patch 1.2.3
Another smaller update comes in with more features than the last minuscule patch. General tweaks and bug fixes remain, but this one has an added new ride - Pathos III. The team is planning an announcement for E3 with a Major Update stream happening the week after. Type to get hyped!
Changelog:
- New Ride:
- Pathos III
- General Tweaks
- Resurrected the original 'Pirate Sign - Pirate Village' and 'Pirate Sign - Toilet Wooden' as new scenery items
- Restored the security wall poster (Wall Poster 7 - Security) and poster stand (Poster Stand 7 - Security) from alpha
- Blueprints that have intersecting parts inside them are now placeable, even if you do not have the 'Disable Scenery Collision' option enabled
- Added the winning blueprint from the Go-Karts Competition -'Princess Amelie's Castle Karts' by TrickyPlaysGames. Congratulations!
- Added an option to disable terrain collision. Players can now manipulate terrain through existing scenery and rides
- Bug Fixes
- Fixed an issue where signs that had been given custom text in a previous update could not be edited
- Fixed an issue where the Speed (Go Karts) ride could not be opened after undo and redo actions
- Fixed an issue where The Robotic Arm sign was re-named "Sci-Fi Sign - Robot Arm Small" to be consistent with the naming of the other signs.
- General stability fixes and improvements
Planet Coaster Update - Patch 1.2.2
A 'small update', as the Frontier team would call it. This one comes with faster security guards, snappier crime alerts and peeps realising they've been pick-pocketed. Crime is increasing!
Changelog:
- General Tweaks
- Increased the running speed of level 5 security guards
- Added notifications when security has resolved a crime
- The Fairytale Village Shop 1 blueprint now has one Chief Beef shop and one Hotdog Squad shop
- Increased the chance criminals caught on camera are apprehended by security guards
- Pickpockets will take longer to pickpocket when in the presence of security guard or camera
- Increased the threshold at which high crime notifications are displayed
- Notifications of a specific crime occurring no longer appear, if the crime is only spotted by a guest
- High crime notifications now state the effects of high crime
- Adjusted notifications for pickpocket victims now state they just noticed they have been pickpocketed
- Adjusted the rate at which pickpockets appear to be based on park guests and park money
- Bug Fixes
- Fixed an issue where security guards would run on the spot
- Fixed an issue where it was difficult to select guests on the Speed ride
- Fixed an issue where the Barghest coaster would get stuck if it had more than one train
- Fixed some graphical issues on the Rocktopus
- Fixed an issue where security cameras required research to unlock
- Fixed an issue where the number of guests was not scaling with Challenge parks on the Harder difficulty
- Fixed an issue where the Blueprint and Custom tab were missing for the Rides browser
- Restored customisable colour options for the following items
- Waterwheel
- Belt Drive
- Oil Pump
- Stone Balcony Support
- Stone Awning
- Wooden Door Wood Frame
- Fixed an issue where the browser would not open to the Custom tab when customising a building
- Fixed an issue where scenery pieces would not put your park balance into negative figures
- Fixed an issue where the grid heights for building had two '1m' options
- Fixed an issue where entertainers were rarely entertaining on paths
- General stability fixes and improvements
Planet Coaster Update - Patch 1.2.1
This one slipped by us. A few days following the massive Spring update, Frontier Developments slipped in a few tweaks and bug. Here's the low-down;
Changelog:
- General Tweaks
- Increased the possible track length on the Steel Hydra coaster
- ZoZo included in the work roster for the Downtown scenario
- Bins hiding out in walls in the Downtown scenario have been moved into the open
- Rides now have bigger age gaps in the Downtown scenario
- Improvements to the visual quality of the Steel Hydra chain lift, brakes, catwalks and support colours
- Bug Fixes
- Stopped browser categories changing when you close and open the browser
- Fixed an issue where scenery parts that had been given changeable colour were loading the incorrect colour
- Set the Pirate Fence scenery piece back to it's original rotation. Apologies for any inconvenience caused
- Only parks using this piece that were saved prior to patch 1.2 and then saved after patch 1.2 might need some adjustment
- Fixed an issue where coaster stations were not selectable in work rosters
- Fixed an issue where the Bakasura coaster would not create track supports if the track was banked
- Fixed an issue where interactive music was not playing correctly on the Boomerang coasters
- General stability fixes and improvements
Planet Coaster Update - Spring Update
We've already detailed a lot of the major features of this patch back when Frontier Developments decided to spend 90 minutes demonstrating the goods before publishing 5-6 videos of each cool new gig.
Still, the patch notes are in. They're long, so you'll want to head here for the full list or here for the trailer. If you're just looking for a brief synopsis, however, read on down;
Changelog:
- New Management Features
- Crime and Security management
- Two forms of crime introduced, theft from guest's pockets and vandalism
- Pickpockets - A specific guest type that disrupts the park and its guests by stealing their cash, leading to unhappy guests
- Vandals - Vandalism has a chance to be committed by any adult or teen if their happiness drops to a certain threshold, attacking and breaking a bin or a bench
- Broken bins and benches decrease the scenery rating around them and guests will not use them
- Janitors will not empty broken bins
- Mechanics will repair vandalised bins and benches at no additional cost as part of a new work task
- The length of time for each repair is based on their happiness/training
- Vandalised benches and bins can be replaced in the Park Management interface or via the broken item's Info panel
- Vandalised items can be replaced all at once or individually via the Security Management in the Park Management interface
- New 'Security Guards' staff type added
- New 'Security Guards' info panel added
- New "Security Cameras" scenery objects added
- New “Security Cam Mode” added - Players can view through the lens of the security camera
- New "Security Management" tab added to Park Management - Includes three new tabs:
- Added guest thoughts for security and crime
- Ride Prestige is now a new tab within the ride info panel
- Go-Karts - a brand new addition to track rides
- Blueprints can now hold up to 4,000 scenery pieces!
- Chain up to five coasters to launch in sync, facilitating the creation of 'duelling' and 'racing' coasters
- No Collision Toggle
- Controller based camera implemented
- Fanfare News Feed added to keep players up to date with all the latest news, features and events for Planet Coaster
- Browser Improvements
- New Rides
- New Coasters
- Ride/Coaster Bug Fixes
- Music picker
- Add 3 new scenarios to the game under "Chief Beef's Meaty Challenge"
- Coaster and Track Ride Blueprints
- New Scenery
- Major UI Changes
- Major Guest Changes
- Adjusted the path near the entrance on Desert Sandbox and Challenge parks making it shorter and easier to edit
- Scenery Bug Fixes
- Major Audio changes - including more trigger sounds
Planet Coaster Update - Patch 1.1.4
There's the prompt! It's Planet Coaster update day. Coming as if from nowhere, Frontier Developments has gifted us the language of Japan with further localisations to follow the Chinese and Korean add-ons introduced with the last patch. Oh. There's a new flatride, too.
The next major update may only be scheduled for April, but at least there's a new attraction to mess around with beforehand.
Changelog:
- Japanese Localisation
- Tri-Storm flatride
Planet Coaster Update - Patch 1.1.3
How many points do we get for this one? Two. Two points. Though the bigger release is due in April, there's a few notable changes in the smaller January update. With a primary focus on bug fixes, it does bring a new flatride, too - the Scizzor. The full notes can be viewed here, but we've made a note of the most worthwhile changes down below:
Changelog:
- Language support added for Traditional Chinese, Simplified Chinese and Korean.
- Allow items to be removed from sale in shops.
- Added a new ride, the Scizzer.
- Added new Guest Thoughts (On-Ride experience, Post-ride thoughts, if things are too far away etc.)
- Shop attractiveness improvements.
- Guests are now more willing to join longer ride queues.
- Various guest brain upgrades to improve: balance of how attractive gift shops are, how they react when there isn't one and their luxary item needs
- Fixed guests not going down steep stairs in queues.
- Coaster trains no longer ignore minimum departure interval.
- Neon signs no longer placed upside down.
- Triggered effects and music are more audible when on ride and more directional to help reduce bleed through walls (may require pointing the speaker at the ride better).
- Audio mix improvements and additional optimisations and stability fixes
- Added park entrance to the Grassland Biome on Hard Difficulty Challenge mode.
- Fixed Mechanic animation so no longer intersects with control booth when inspecting The Screaminator ride.
Planet Coaster Update - Winter Update
Well, this ended up being much bigger than expected. We were never really told what to expect with the Planet Coaster 'Winter Update'. The name popped up a few times over the last few weeks, with the focus being on whichever flatride would be included after being crowned the victor of the popular vote. There's considerably more notes than we could ever mention down below over here, but here's the more interesting additions to the biggest Planet Coaster update since launch;
Changelog:
- Ride prestige rating visible for rides and coasters on their information panel
Prestige reflects the overall appeal and value of a ride to guests
- Reputation status visible for rides and coasters.
As rides get older, their reputation can diminish and affect their prestige rating
- Bumpin Derby - Traditional bumper car ride
- Collider – Retro, SciFi ride that has 20 swinging gondolas on what is essentially a horizontal Ferris wheel that rises to an angle of 87 degrees.
- Sleigh Ride - Winter themed track ride
- Iron Horse - New Steam Locomotive
- Add 3 new scenarios to the game under "Festive King Coaster's Crackers"
- Arctic now available in Sandbox and Challenge mode
- New Festive theme - 140 new scenary pieces
- Gulpee Soda
- Pipshot Juice, Pipshot Smoothie and Pipshot Water
- Pizza Pen
- Cosmic Cow Icecream
- Missy Good Dougnuts
- Added 11 new coaster blueprints
- Duck moments no longer add to nausea
- Improvements to the Hyper coaster when longer than 30m
- Reduced clipping when guests walk into toilets
- Fix seams found where necks connect to body (ew)
- Added Festive King Coaster as an available entertainer
- Mix pass on the entire game to achieve that rides / coasters up close are louder but are more quiet further away. This is intended to help with creating audio theme-ing a little away from louder areas.
- Guests on coasters will fatigue over time and scream a little less. More dynamic rides will keep them louder, rides that are constantly at a high speed will tire their vocal chords.
- Triggered soundeffects and park speakers need to be pointed for maximum effect as they are loudest from the front.
- When quitting the game, audio now gracefully fades out instead of being cut.
- A little festive surprise in the main menu theme (no worries, we'll change that back before summer ; )
- Fix memory leak in heatmap data cache.
- Optimisation to coaster music system to use less memory
- Performance improvement when you're moving a new path piece around lots of existing queue paths
New Rides
Scenery & Stores
7 x new shops and signs
Planet Coaster Update - 1.0.3
The relentless bunch that they are over at Frontier Developments quickly snuck out another update early this morning. With the news dropping minutes before the update was deployed, it's said to simply contain a few bug fixes. Whether this relates to people's worries that park customers were being a little tight-pursed these days, we don't know. It was apparently small enough to not warrant any official patch notes and clocks in at a measly 80mb.
What it did contain, however, is the date of the commonly mentioned 'Winter Update'. December 15 is the date to mark, at it'll bring the community-voted flat ride and a bunch of other festive-themed add-ons to shower your park with holiday spirit. Read the blog post here.
Planet Coaster Update - 1.0.2
The second post launch update is now live and brings with it a number of fixes and stability improvements. There will also be a free winter update coming on December 15th that wil contain new content, so keep your eyes peeled for that.
Changelog:
- Stability/crash fixes
- Functionality fixes
- "Don't block station" option doesn't always work for Monorail
- Chinese / Japanese / Korean fonts look unclear when using Community Translations
- Selecting Hard Challenge actually loads Hard Challenge Rather than Medium
- Text fixes
- "Kerb" is now "Curb" in American English
- "Total Research Spend" is now "Total Research Expenditure"
Planet Coaster Update - 1.0.1
It's the first update since launch, and you wouldn't expect all too much when it comes with such through as such a tiny built number increment; but you'd be wrong! The 1.0.1 update brings a lot of bug fixes, QoL changes and even a 'harder' Challenge Mode for those who thought it was a little too easy before. Apparently park customers have found somewhere to leave their balloons as they go on rides, too, as they'll whip them back out as they disembark. Here's the lot;
Changelog:
- New blueprints
- New shops/facilities blueprints for all 5 themes
- New scenery blueprints for all 5 themes
- New coaster blueprints
- Added a "harder" challenge mode
- Crash fixes/stability improvements
- Optimisations
- Bug fixes
- Loading an old park will not reset your custom music
- Fix black artefacts on HD4000 machines
- Fix mouse issues on Windows 10 Insider
- Fix heatmaps when a train falls off the track
- Fix Priority Pass attendant animation issue
- Reduced CPU/GPU usage when the game is minimized
- Excitement, fear and nausea values now appear on coaster blueprints tooltip
- Tacos icons now appear in Guest Inventories correctly
- Fixed lights on dark ride in "The Creature Awakens"
- Allow guests to stand at different heights on raised queues/paths
- Guests re-equip balloons when leaving rides
- Fix issue where control rebinding's were not being reapplied if you cancelled out of a change
- Fix harness animation on Canyon Runner
- Star Studded Career achievement fix
- Guests now enter toilets/first aid centrally rather than clipping into the building
- Guests with nothing to do leave the park rather than idling on the spot
- QoL improvements
- Coaster auto-avoid now ignores terrain when auto-tunnelling is selected
- Clicking a notification will now rotate the camera to focus on the affected
- facility/exit/entrance
- Height markers now appear when building downhill more often
- Community translations now support overriding the games font, allowing support for East Asian languages where characters were previously not included.
- Escape now exits the main menu
- Final Steam achievements. There's 31 of those shinies, build and conquer!
Steam trading cards.
- All 12 scenarios.
- Tutorial videos. Whether you are new to the genre or just need a refresher, we have you covered with our tutorials!
- Further tweaks to texture streaming system.
- The Planet Coaster Official Soundtrack. Enjoy an hours' worth of pleasure to your ears!
- The Planet Coaster Digital Sketchbook. Let your imagination run wild with the sketchbook!
- What's better than the normal Coaster King mascot? The Golden Coaster King mascot!
- Why not show off your wares, your guests have the Golden Avatar baseball hat unlocked!
- Stability improvements
- Audio mix pass
- Tuned texture streaming system
- Improvements to the coaster building start flow
- Add Water Quality to the Grpahics Options
- Stability fixes
- Performence improvements
- New rides: Rolling River, Invincible, Chair-O-Plane: These three new attractions are the perfect addition to your parks; you can add the stunning new Rolling River water ride, create a new epic coaster with the Invincible, or add a more gentle touch with the Chair-O-Plane! How exciting!
- BALLOONS!! The latest addition to the Planet Coaster shops is an all-time favourite, balloon shop Loony Blooons! We can’t wait to see your guests walking around with their colourful souvenirs. And even better, each balloon is on a string!
- More Shop news: Themed hats, mayonnaise for Monsieur Frites. We have also added a variety of hats to be purchased in the Hat Shops, themed to Western, Sci-fi, and Fantasy; so your guests will have loads more options for funky headwear! Lastly, your guests can now choose to top their fries with... mayonnaise (YES, HOLLAND REPRESENT!), to give them the best of flavours at Monsieur Frites shops.
- Two new entertainers! You’ve already had some sneak previews of the two last additions to the park staff, but we’re so happy they are finally ready to join the family: give a warm welcome to Miss Elly, our Western hot shot patrolling the grounds, and Tiki Chicken, the fiery, community-created flavour maker.
- Help System: to... help!
- Scenario balancing to Pirate Battles and Monolith. Thanks to your valuable feedback over the past few days of beta, we have made some balancing changes to the two Beta Scenarios even further; try your hand at them again and see if you can still pass them both with three stars!
- UI flow improvements: The panel in the info panel and park management will now remember the last tab you were on; so you will not have to search for your active tabs again.
- More lights hooked up to Coaster Trigger system. Get the most of triggered events with even more lighting options to spruce up your coaster ride!
- VIP Staff Pass now supports facial hair: Get all the beards going this Movember!
- Polish, QOL and Balancing - more of this
- More optimisations: the team has been working hard over the last few weeks to get framerate up even further for a smooth experience, and today's update has the latest fruits of their labours.
- Stability and compatibility improvements
- Boids: Flocking Pigeons!
- And last but not least, by popular demand, your PARK AREA IS NOW OVER 2.5 TIMES BIGGER THAN BEFORE! As a result of the team's hard work on optimisations, they have increased your park sizes. You’ll have even more space to put down rides, build crazy coasters, and craft intricate landscapes your guests will absolutely love!
Improved performance when editing terrain around water bodies</li>
</ul></ul>
Planet Coaster Update - 1.0 (Launch)
We are live! For anyone running the Thrillseeker Edition who was playing the beta beforehand, you have a paltry 400MB patch to look forward to; for anyone just getting started, the final game managed to stay at around the same size as the beta build somehow. So that's 5.3GB expecting to be pumped through your internet tubes. Not a whole lot has changed for the final release; there's more stability improvements and a couple tweaks to the texture system, but other than that it's practically the same. Lets take a look;
Changelog:
Stability improvements.</li>
Pre-order bonuses are now available for those with the Trillseeker edition of the game. You can find the soundtrack files in the Steam Music Player.
Planet Coaster: Thrillseeker Edition Pre-order Bonuses
Planet Coaster Update - Beta 6
And again. Less than 24 hours before the final release, at around 5pm GMT, an announcement post by BrettC_Frontier pops up on Steam letting them know that a 2.3GB update is here for their testing pleasure. There's far less when it comes to varied improvements here, but they're consolidated into a few short categories. Lets hope you don't have a download cap, because Frontier seem to like pushing more through those pipes.
Changelog:
Planet Coaster Update - Beta 5
How you can manage to put out another update so close to launch is nothing short of sheer commitment, but that's exactly what Frontier have managed. Maybe it's a way to stagger the release of the complete 1.0 version to have people download the build in chunks over the pre-launch days, or maybe they're really just that quick on improvements. Either way, Beta 5 is here, and it's thankfully short.
Changelog:
Planet Coaster Update - Beta 4
With the full release just 2 days away, you wouldn't come into Beta 4 expecting to see many changes; but you'd be wrong. Outlining boons like being able to create a park 2.5 times the regular size is a pretty - sizable - change. There's a new help system and plenty of new rides, too. Here's the full list;
Changelog:
- Find the Display Sequencer in its own area in the Scenery tab
</li>
- Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
</ul>
Planet Coaster Update - Planet Coaster Construction Kits
Today marks the day of Planet Coaster's first true paid-DLC update. It's not an expansion of any sort, but a deal between Universal and Frontier Developments mean it's now a little easier to style your park around the theme of classic media.
Changelog:
Planet Coaster Update - Patch 1.3.2
Straight out of patch 1.3.1 came a handful of bugs. Players were on-hand to report them, and the Planet Coaster team were able to ship out a fix in near record time.
changelog:
Planet Coaster Update - Patch 1.3.1
A smaller update right on the back of the massive 1.3 patch - and you can probably guess why! Every big patch is going to have a few bugs slip under the cracks, so it's time to get squashing what was left behind.
Changelog:
Planet Coaster Update - Patch 1.3
Here's the big one - the Summer Update! Bringing fireworks, more controllable rides, custom biomes/video implementation and even more rides for the low, low cost of $0, Planet Coaster really is shining like a star.
Changelog: