Smite’s God of the Moon 7.8 Update goes live next month, its patch notes revealing the addition of Tsukuyomi as a new playable god alongside various balance changes to items and other gods.
Tsukuyomi and his two blades, Shingetsu & Mangetsu, will be playable starting with August 11, when Smite’s God of the Moon 7.8 Update will go live.
The update will also bring changes to the Stone of Binding and Lono’s Mask items, alongside gods like Athena and Bacchus.
Smite God of the Moon Update 7.8 Patch Notes
Smite’s God of the Moon Update 7.8 and Tsukuyomi will be accompanied by the New Moon Bundle 3, Cosprey Chest, and Rav3n Chest on August 11, when it launches. Here are its full patch notes:
Tsukuyomi, God of the Moon
Shingetsu & Mangetsu
- Tsukuyomi wields Shingetsu in his left hand and Mangetsu in his right hand. When these weapons damage an enemy they become empowered. Empowered Shingetsu gains a 50% cleave and restores mana. Empowered Mangetsu deals bonus damage and restores health.
- Mana Heal : 2 (+15% of your Physical Power)
- Health Heal : 2 (+15% of your Physical Power)
- Bonus Damage : 2 (+15% of your Physical Power)
Dark Moon Shuriken
- Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown. After casting this ability Shingetsu’s next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.
- Shuriken Damage : 85/135/185/235/285 (+90% of your Physical Power)
- Cooldown Reduction : 40%
- Movement Speed Steal : 25%
- Cost : 50/60/70/80/90
- Cooldown : 10s </ul>
- Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 33% Movement Speed and is immune to Knockback effects.
- Swing Damage : 35/60/85/110/135 (+50% of your Physical Power)
- Disarm Duration : 1.5/1.75/2/2.25/2.5s
- Final Damage : 70/125/180/235/290 (+80% of your Physical Power)
- Stun Duration : 1/1.1/1.2/1.3/1.4s
- Cost : 70/75/80/85/90
- Cooldown : 14s
- Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 50% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemies hit, take damage and become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit.
- Beam Damage : 30/50/70/90/110 (+20% of your Physical Power)
- Dash Damage : 85/110/145/180/215 (+55% of your Physical Power)
- Cost : 80/90/100/110/120 Mana
- Cooldown : 90s
- Labyrinth Keeper Heimdallr
- Wildstyle Pele
- Angelic Archon Yemoja
- Cool Cat Anhur
- Rav3n The Morrigan
- Lunar Eclipse Tsukuyomi
- Ascended Tsukuyom
- Tsukuyomi Mastery Skin
- Voice Packs will now be unlocked by default in Jungle Practice
- Added a new Icon for Enhanced Fire Giant buff
- Skin selection before locking in a god should now change to the highlighted skin – preventing a situation where some players loaded into game with a different skin than expected (especially when purchasing new skins).
- Fog functionality
- The atmospheric fog in SMITE will not be allowed to be edited via player .ini settings.
- All fog related settings will be removed from the .ini to enforce this
- This fog is an artistic detail, not to be confused with fog of war. Fog of war causes gods to become invisible at certain ranges, and has never been editable by players.
- Atmospheric fog exists purely for thematic and aesthetic reasons. All of the maps in SMITE are designed with the assumption fog will be there, and many unintended things can be seen if fog is disabled.
- To clarify the rules and SMITE ToS on this topic.
- Editing game files for SMITE directly is against ToS, the only exception is the .ini.
- Editing the .ini has been against the rules for competitive play for some time, this was a separate ruling made by the SMITE esports team independent from the SMITE dev team.
- The SMITE dev team recommends that players do not edit their .ini as it might have unexpected results, leading to crashes or other issues
- However, the SMITE dev will not seek to punish or ban players who edit the .ini. You can be banned for editing other game files.
- Future of Fog
- Fog was a heavily requested feature when designing the 5.1 conquest map.
- It had existed in earlier iterations of SMITE, but was removed in the Season 2/3/4 Map, which players seemed to be upset about.
- The dev team believes that the fog in SMITE looks great in its current state, but we will take the feedback seriously for those who want it changed.
- As we approach Season 8’s new Conquest map, we will be reconsidering fog appearance and player options related to fog from the ground up.
- In addition to Ratatoskr’s new Acorns, his tail will now glow and will change colors to match the T3 acorn he has purchased
- Evergreen Acorn – Green Glow
- Thickbark Acorn – White Glow
- Bristlebush Acorn – Red Glow
- Thistlethorn Acorn – Yellow Glow
- The following skins have had this effect added
- Kitsune
- Zenko
- Kage
- Final Fusion
- Curious Critter
- All other skins already had this feature, and have had it returned to them
- No glow will be displayed:
- When no Acorn or a T1 Acorn is owned in game
- The default blue, or skin specific default glow will be displayed:
- When in Client or Lobbyv
- Owning a T2 acorn in game </ul>
- The specific color coded glow will be displayed:
- Owning a T3 Acorn in game
- The floating Acorn with him in game will remain along with the tail glow
- Floating Acorns have had some FX updates to better match their intended tail colors
- UI Icons of T3 Acorns have been updated to better match their intended tail colors </ul>
- Fixed an issue where PC players using gamepad mode would have difficulty accessing the item shop
- Fixed an issue where PC players chat window would lose focus while typing
- Fixed an issue where hovering/highlighting T1 and T2 items in the store would show the entire tree.
- Fixed an issue where Game Tips were being truncated for some languages.
- Chests
- Fixed an issue where some chests had incorrect text and could not be acquired – this was fixed in a previous hotfix
- any players who experienced the issue should have had their chests gifted back to them at that time
- This applied to:
- Level Up Rewards
- Commendation Rewards
- Ranked Split Rewards
- Quests
- Fixed an issue where new players would not earn progress toward quests
- Fixed an exploit allowing players to abuse Early Surrender forgiveness.
- Moving forward
- Any member of the team who is disconnected for more than 90s (down from 3m) before 10m will trigger Early Surrender.
- If a team surrenders before 10m, all players who disconnected for at least 90s will receive increased MMR/TP loss.
- If players on both teams have triggered early surrender, it’s likely the game isn’t in a good state, and the match results (win, loss, surrender) will be discarded so players on both teams can get to a healthy match faster.
- Players DC’d when this happens may still receive deserter status, however. </ul>
- Wind Demon
- Fixed an issue where this Item did not appear when filtering by “Penetration”
- Cursed Ankh
- Fixed an issue where this item was not dealing the intended amount of damage to enemy shield health
- Polynomicon
- Fixed an issue where the item passive buff bar icon had no visible duration
- Hydra’s Lament
- Fixed an issue where the item passive buff bar icon had no visible duration
- Jormungandr
- Fixed an issue where you could use his Ultimate and the Aegis Relic at the same time, resulting in some unintended behaviors.
- Ratatoskr
- Fixed an issue where Flurry was not affected by cooldown reduction
- Fixed an issue where his Acorn used in lobby animations would be much smaller than intended
- Fixed an issue where his Passive text was still showing his old Passive
- Merlin
- Eclipse
- Enemies hit by Eclipse will no longer take damage over time when leaving the area via untargetable states
- Hera
- Fixed an issue where this god could crash games
- Now can be played
- Artio
- Fixed an issue where this god could crash games
- Now can be played
- Camazotz
- Fixed an issue where Blue Buff’s Spirit Satyrs were granting Camazotz stacks of
- Chang’e
- Fixed an issue where Chang’e would be warned to buy a 2nd relic throughout the entire map
- Ra
- Fixed an issue where his passive buff bar icon had no visible duration
- The Morrigan
- Fixed an issue where certain audio cues were not playing on her default skin.
- Added a unique explode sound to her 3rd basic attack for her default and all skins.
- Chronos
- Fixed an issue where his recolor skin looked like his base skin
- Susano
- Fixed an issue where his Zuko skin did not receive the updated voice line “That’s rough, buddy” intended to be use for: “That’s too bad”
- Avatar Aang and Avatar Korra
- Updated their voice packs to use the multi-voice sound that they use in the show when in these forms. The lines have not been changed
- Fixed an issue where the Targeting Bracket didn’t appear on Totem of Ku
- Fixed an issue where Fire Giant ignored initial hits of damage taken
- Conquest
- All map lighting has been updated for better performance and artistic presentation
- Gold Fury, Oni Fury, Primal Fury
- Will now immediately restart channelling on a new target if they become leashed. They must successfully complete a channel before the ability goes on cooldown and they resume basic attacking
- Pyromancer
- Infernal Ritual
- Now inflicts a large amount of damage on the AoE hit
- Centaurs (Speed Buff Camp)
- Spear Thrust
- Increased Base Damage from 45 to 55
- Increased Damage scaling from 12 to 18
- Duel
- Duel matches will no longer award “First Blood” gold bonuses to players who are first to kill the enemy god
- Decreased Damage Taken Increase from 25% to 20%
- Increased Protections from 35 to 40
- Increased Health from 200 to 250
- These items have been removed from the game
- Now provides +10 MP5
- Increased Health from 100 to 150
- Increased Health from 100 to 150
- Increased Base Damage from 80/135/190/245/300 to 100/155/210/265/320
- Increased Damage Mitigation given to the targeted ally from 20% to 30%
- Increased Base Mana from 220 to 240
- Increased MP5 per level from 0.27 to 0.46
- Increased Base Damage from 40/75/110/145/180 to 50/85/120/155/190
- Decreased Mana Cost from 50/55/60/65/70 to 30/35/40/45/50
- Increased strafe speed on Suku by changing Hard Cap on movement speed from 225 to 275
- Updated ability description to show this is a speed cap not percent reduction of speed.
- Fixed an issue where this ability would go on cooldown if interrupted
- (This was fixed in 7.4 but was not listed properly.)
- Increased Base Damage from 20/35/50/65/80 to 25/40/55/70/85 per tick
- Increased Physical Power scaling from 90% to 100%
- The stun from this ability no longer suffers from Diminishing Returns
- No longer tremors minions, instead pulling them more directly to Cabrakan.
- Decreased Cooldown from 18s to 16s
- Decreased Cooldown from 16/15/14/13/12 to 15/14/13/12/11s
- Decreased cooldown from 12s to 10s
- Increased Damage Reduction from 10/15/20/25/30% to 15/20/25/30/35%
Kusarigama
Piercing Moonlight
New God Skins
Project Olympus
General
Match Lobby
Jungle Fog
Ratatoskr Tail Glow
Bug Fixes
UI
General Gameplay
Items
Gods
Conquest
Balance Live with the God of the Moon Update August 11
Game Modes
Items
Mask Item Tree
Rangda’s Mask
Lono’s Mask
Bumba’s Mask and Messenger’s Mask
Stone of Binding
Reinforced Shoes
Reinforced Greaves
Gods
Achilles
Shield Of Achilles
Athena
Defender Of Olympus
Awilix
</b>General
Feather Step
Summon Suku
Bacchus
Belch of the Gods
Bastet
Pounce
Cabrakan
Seismic Crush
Tremors
Chaac
Rain Dance
Cu Chulainn
Barbed Spear/Ground Slam
Isis
Spirit Ball
Osiris
Judgement Tether
Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord. We may also include links to affiliate stores, which gives us a small commission if you purchase anything via them. Thank you.