If its predecessor is anything to go by, Cities: Skylines 2 mods will play a major part in ensuring the sequel’s longevity. Fan-made creations have worked hand-in-hand with paid DLC to keep things interesting in the past but, while modding tools are very much expected after launch, things will work a bit differently this time around.
In its first larger post addressing the topic, Publisher Paradox Interactive has confirmed that modding tools are expected to become available relatively close to launch. In addition, Cities: Skylines 2 mods will use Paradox Mods as their main platform, making for a notable shift.
Cities: Skylines 2 Mods
“First and foremost, our in-game editor is currently in its beta phase and will launch shortly after release,” reads a forum post.
“While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes - ensuring you’ll have amazing mods to dive into on the launch of the mods platform.”
Cities: Skylines II modding tools will launch with “a basic framework,” but the publisher promises their “continuous expansion and enhancement, making it a central focus of our development efforts moving forward.”
The decision to use Paradox Mods as the only supported platform for user-made creations comes as a surprise after most players of the original relied on Steam Workshop when they wanted to go beyond the vanilla game.
“One of the core reasons for this is its inclusivity; modding capabilities will be extended to players across platforms - both PC and console - aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game,” the publisher explains.
A separate FAQ then clearly states that other platforms, including the popular Steam Workshop, will not be supported.
More details about how Cities: Skylines II mods will work should be shared in an upcoming developer diary, while the first user-made creations should become available with the launch of its mod tools.
Prior to the announcement that the sequel would lean more into supporting cross-platform modding, its console versions were delayed until 2024.
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