Victoria 3’s update 1.1.1 is now live, its patch notes pointing towards a handful of fixes meant to clean things up following the release of its first major post-launch patch.
Update 1.1.1 should convince the AI to no longer break off pacts in an attempt to save Influence when it isn’t the party supposed to pay.
Victoria 3 Update 1.1.1 Patch Notes
A bug that caused regressive political movements to appear more frequently than their progressive counterparts has also been squashed, while the game should now be slightly less prone to crash on startup.
Here is the full list of changes introduced to Victoria 3 in update 1.1.1, as per the full patch notes shared on the Paradox forums:
AI
- Fixed a bug where AI breaks off pacts to save Influence even when they're not the ones paying
Localization
- Fixed a few unlocalized Russian custom loc strings (RU_CL...)
Major Bugfixes
- Fixed a bug where the Capitalists, Shopkeepers and Bureaucrats had no default Interest Group attraction value, causing them to be Politically Inactive unless they worked in a Trade Center
- Fixed a bug that caused regressive political movements to be much more common than progressive ones
- Fixed a bug that caused Morale Loss to scale negatively with the number of troops in battle
- Fixed random crash on startup when reading in game data
As mentioned above, this is a smaller, less exciting update that complements the much more extensive patch 1.1.
Paradox has also laid out initial plans for Victoria 3’s roadmap, so we can expect more changes as we head into 2023.
For more on the title, here is what we know about PC Game Pass and GeForce Now support.
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