There is NO WAY I'm going down there. |
Clearly things end badly and you’ll have worked out exactly what happened in that missing time hours before Mandus (who is far more chatty than The Dark Descent’s Daniel, and yes I did have to look that name up), but just how badly is something of a shock. I actually thought the game was going to end at the halfway point since the whole drive of the game was to get to a certain place, but then you get to see the aftermath of your actions and it becomes even more disturbing. And “disturbing” is definitely the right word. The ending’s also much better than The Dark Descent’s, and still doesn’t wrap things up in a nice little bow. Oh, and other than a couple of minor references the story is completely separate from the first game’s.
It’s hard to talk about the terrors of A Machine For Pigs since its entire purpose is to freak the player out and spoiling any moments would ruin those scares. That said The Chinese Room are very good at freaking the player out, from objects moving when you’re not looking, things caught out of the corner of your eye, noises in the darkness, the superbly creepy music, and those damn pig masks (or is it just one?) that follow you wherever you go. There’s even a F.E.A.R. reference involving a little kid evaporating like Alma followed by a scare on a ladder. The attention to detail in this ghost train ride is superb, and you have to pay attention otherwise you might miss some of the best moments. Did that taxidermy bird move?
STOP STARING AT ME. |
Which is a shame, since the environments were far more interesting to me than The Dark Descent, going from a creepy Victorian mansion complete with hidden passages to a factory and even the streets of London, and although graphically it doesn’t look much more sophisticated than the original Thief: The Dark Project it’s surprising how good the game can actually look with stylish design. The Machine itself is a wonder, and although I won’t spoil that it has to be seen to be appreciated. A lot of effort has gone into designing A Machine For Pigs and it shows. Puzzles are almost entirely left behind however, as is the inventory or being able to carry anything permanently other than your lantern (you can pick up objects however as long as you hold the mouse button).
While this makes the game a purer experience than the first Amnesia it removes a lot of the actual gameplay, as this is much more of a linear ride. I compared it to a ghost train earlier and that’s really what it is – a walk-through haunted house funfair experience. A good one certainly, but even with a lot of exploration I’d reached the ending in around four hours. For £12.99/$19.99 I don’t expect a massive epic, but at least a few more absolutely scarifying moments should’ve been on the cards.
This is not going to be good, is it? |
The moment you reactivate the Machine and head up to the London streets, presumably to finish the game… nope.
AMNESIA: A MACHINE FOR PIGS VERDICT
While undoubtedly completely less OH MY GOD RUN HIDE than the first game Amnesia: A Machine For Pigs manages to still be a worthwhile purchase thanks to The Chinese Room putting so much effort into maintaining a creepy, freaky atmosphere. It also offers a much better plot with a satisfying ending, and those damn pig masks (OR IS IT JUST ONE?!?) get me every time. However while The Chinese Room have attempted to make their Amnesia a purer horror experience they’ve merely succeeded in removing all the actual gameplay along with the first game’s brilliant sanity meter. Still, now that I’ve finished it I’m sad that the ride’s over, and that’s the mark of a fun game. Freaky fun.
TOP GAME MOMENT
The moment you reactivate the Machine and head up to the London streets, presumably to finish the game… nope.