Planetside 2 is a very simple game to just jump into, but it’s when you’re actually on Auraxis that you may find things a little daunting. The three factions – New Conglomerate, Terran Republic, and Vanu Sovereignty all have their own aesthetics and political background (you should care about such things), but as far as actual ‘balance’ goes, there’s no real advantage to either side. To make things easier on yourself, find out which faction your friends are on, and join that. You can always make another character in another faction on the same server. There are five classes that cover a range of specialities, plus a sixth ‘Super-heavy’ class that stuffs your soldier into a powered exo-skeleton, which can be customised for a variety of roles from mobile-AA, to a kind of mini-tank. Classes can be changed at will from special consoles you can find at spawn points, and classes can be customised with load outs with different weapons and gear.
Galaxy’s, along with the Sunderer APC, act as mobile spawn points |
There are two main elements of progression – your Battle Rank, and Certifications. Your Battle Rank increases like any other ‘rank’ system every time you meet the XP requirement. Not a lot is tied to Battle Rank, but it does affect the rates of certain things, like Certifications Points. These points are used to unlock ‘certifications’. These are the same as skill trees and unlocks – each class has certifications relevant to that class, as does each weapon. There are some more generic ones as well, like a ‘Command’ tree. Certification points are by-and-large earned separately to your battle rank, but you do get points every time you get a certain amount of XP, but you also earn points at a slower rate while offline. Certification points can also be used to unlock brand new weapons, skins, add-ons… and everything can be unlocked using Station Cash instead of certification points. This is where the main monetisation comes in. Station Cash is Planetside 2’s in-game currency, and everything can be unlocked with Station Cash or Certification points, although with current weightings, it could take you a while to save up for that weapon you really want.
But now that you’ve chosen a class, maybe outfitted it with some cool gear, what do you do now? Well, at the time of writing, Planetside 2 has three continents active on the planet of Auraxis that you can fight over. Each continent is divided by zones, with each zone featuring a base. These can vary from small outposts to massive industrial complexes, and each ‘base’ has one or more control points that you need to take and hold in order to win the zone. Take all of the zones on a continent, and you ‘conquer’ that continent for your faction, which nets certain bonuses. Controlling zones and certain bases also nets bonuses and resources to everyone in your faction. Resources are used to spawn vehicles or aircraft, and resupply, and are divided by Infantry, Aerospace and Mechanised resources.
If you don't have a rocket launcher, you might want to hide right about now... |
The best thing about Planetside 2 though is the atmosphere. Simply taking a walk through one of the continents in Auraxis has more tension and suspense than a Die Hard movie. Picture this – you’re on foot, walking through a narrow valley. You look up and you can see aircraft flying overhead, dogfighting. You see the odd burst of tracer fire lance up into the air, and you can hear muffled explosions in the back ground. As you get closer to your destination, all this ambient noise and activity gets louder and louder. Eventually you climb out of the valet, and before you is hell on earth – tanks will be duelling other tanks across the plains, infantry will be moving up to try and take the base before, which is swarming with defenders desperately trying to hold off your advance. Either side you move, more tanks, infantry carriers and buggies are bouncing along to join in the fight. And this is before you even get into the fight yourself.
The combat in Planetside 2 can be a little bit of a meat-grinder – which fans of Call of Duty and even Battlefield will be used to. A lot of spawning, running, maybe getting a shot off, dying and spawning again. It’s not ideal, and eventually you start learning how to keep yourself alive longer – obviously this get better when you start introducing squads and real team-work, but that’s true of any FPS. Planetside 2 is a little bit light on grouping and squad features at the moment, and more could be done to promote more genuine team work, but the great thing about this game is that there’s a lot of feedback, both naturally and mechanically, to help people figure out where all the action is. Since you’ll all end up in the same place anyway, helping to achieve the same goal, there’s a lot of instinctual teamwork.
Dogfighting in Planetside 2 is hard to master. I'm more of a foot-slogger myself |
At the moment, the only true weak point of Planetside 2 is the meta-game. Sure, when you first start playing it’s all new and exciting, but even across continents all the different building types look the same, and eventually you find yourself going places just because everyone else is. Resource management is never really an issue because you earn resources while logged off, and so far we’ve never really used too many resources that stopped us doing anything. Sure, vehicles are expensive, so you can only really spawn so many tanks or Galaxy’s in one go (and that’s not even taking into account the cool-down timer), but you’ll always be able to fight on foot and hitch a ride with someone who has spawned a vehicle. The continents are all visually diverse though and there are a few unique locations that are always interesting to fight in. Depending on your machine’s specs and your internet connection, you may also experience some lag in high population areas. Whilst SOE have been working to improve on this since launch, there’s only so much you can do. We’d recommend turning your settings down. Which is a shame, because cranked up to max the game looks gorgeous.
Planetside 2 is off to a cracking start, and judging by some of the musings that are coming out of SOE it’s a game that’s only going to get better. Apart from the micro-transaction store, there is the option to purchase a ‘premium’ membership, which gives you priority over queuing for servers if they get full – if you’re going to spend any money on Planetside 2, that might be a good place to start. But really, it costs nothing to give the game a go, so if you’re a PC Gamer who likes shooters and wants to try something truly different, you owe it to yourself to drop onto Auraxis. You won’t regret it.
This game is a bit like DayZ in the sense that there are just so many stories to tell. I’ll never forget the sight of an entire squadron of Galaxies coming at my position to bring death from above, though.
PLANETSIDE 2 VERDICT
Planetside 2 is off to a cracking start, and judging by some of the musings that are coming out of SOE it’s a game that’s only going to get better. Apart from the micro-transaction store, there is the option to purchase a ‘premium’ membership, which gives you priority over queuing for servers if they get full – if you’re going to spend any money on Planetside 2, that might be a good place to start. But really, it costs nothing to give the game a go, so if you’re a PC Gamer who likes shooters and wants to try something truly different, you owe it to yourself to drop onto Auraxis. You won’t regret it.
TOP GAME MOMENT
This game is a bit like DayZ in the sense that there are just so many stories to tell. I’ll never forget the sight of an entire squadron of Galaxies coming at my position to bring death from above, though.