Mount & Blade: With Fire and Sword Latest Updates
Mount & Blade II: Bannerlord gameplay to be revealed at Gamescom, set 200 years before Warband
TaleWorlds Entertainment will be unveiling for the first time the new Mount & Blade II: Bannerlord. Unfortunately its live gameplay sessions will be private at Gamescom. The press will get to salivate at the current state of the sequel, which is set two centuries before Mount & Blade Warband but takes the series forward "by greatly expanding gameplay" in all areas.
GOG 'reclaim your games' revives S.T.A.L.K.E.R. Gamespy keys, also activating on Steam
The bleak world of S.T.A.L.K.E.R. has just gotten a tad brighter as GOG.com is resurrecting ye olde Gamespy codes for the apocalyptic shooter, which also seem to be activating on Steam as well. This is part of a wider initiative to dust off old game serial keys and get them revived digitally by GOG, who hope to expand what they can turn into a DRM-free copy. You get all the goodies and updates.
Bundle Stars launches All-Star Bundle containing eight highly rated Steam titles for $1.99
Digital download compilation specialist Bundle Stars has just announced the All Stars Bundle, a nifty collection of eight highly ranked Steam games. Including such notable luminaries as Tropico 4: Steam Special Edition, Magicka and System Shock 2, the only thing that makes the bundle more enticing is the price; the whole lot can be yours for just $1.99 (£1.59) for the next 24 hours.
Paradox "handing over the reins" of Mount & Blade back to developer TaleWorlds
As of today the Mount & Blade franchise is squarely back in its developer's hands, TaleWorlds, as Paradox Interactive give back the reins of the IP after five and a half years. Paradox "feel honoured" to have been part of the journey and as a parting gift to fans, they'll be giving Early Access to Magicka: Wizard Wars in their library.
Paradox "close to 90%" digital sales, retailers 'bad' for creativity
Fredrik Wester, Paradox Interactive CEO, has claimed it a "release" to not be reliant on retailer sales for their games, which are now "like a bonus". He notes we "don't really need" retail chains any more, which have "not been good" for the industry - stifling creativity. It's "really relieving" to speak about it.