Appearing as if from nowhere, a lot could be said about Eugen Systems' Steel Division: Normandy 44 from its sudden announcement back in March. Now feature ready and already in the hands of RTS-affectionados, it's time to look forward to a brighter future - one befitting classic real-time strategy fans.
Our review of Steel Division: Normandy 44!
Emma Once Quizzed The Game's Marketing Manager For A Lengthy Interview
Launching in the middle of May, Steel Division: Normandy 44 released to particular high praise - though not without its criticisms. Great success, however, typically means a long life. And a long life is usually superseded with continuous updates to keep things fair and square across those multiplayer battlefields. In light of that, welcome to another signature GameWatcher patch page. We'll try our darnedest to keep you in the know about the latest Steel Division: Normandy 44 changes. Knowing is half the battle, you know.
Steel Division: Normandy 44 Patch Notes - Back In Black Update
The seventh patch for Steel Division is possibly the last patch before the big co-op campaign map pack is released, and introduces 6 new units that Eugen have detailed here, 2v2 Attack/Defense scenarios, and more. See below for the full changelog. Eugen do note, however, that Mods may have to be updated before they work with the new patch.
- SIX NEW UNITS:
- 2 infantry units:
- Volontaires (2e DB)
- Ox & Bucks (6th Airborne)
- Sherman IC Firefly (1. Pancerna)
- 1 artillery gun:
- leFH 18M (716. Infanterie)
- 1 plane:
- F-6C (3rd Armored)
- BREAKTHROUGH SCENARIOS:
- Cheux and Colombelles maps are now playable in 2v2 games.
- Fixed a bug preventing to save Breakthrough solo games.
- In games versus AI: destruction points to reach by the defenders have been changed to fit AI level
- Improved AI in Breakthrough games: it now has a more complex attacking or defending behavior
- BREAKTHROUGH BALANCING:
- Moved long-range artillery (except mortars and MLRS) from phase A to phase B for the Attacker
- IMPROVEMENTS:
- Loading a quicksave (F8) now displays the save menu
- In the Battlegroup lists, a filter allows players to display only "classic" or Breakthrough decks
- FIXES:
- “FX quality” is now correctly set on insane graphics preset (Game needs to be restarted)
- Fixed some lag and speed problems while observing 10vs10 games
- Fixed some rare desynchronizations
- Fixed some rare crashes
- UNITS BALANCING:
- Global
- Unified Sherman gun accuracy and AP (5acc, 11AP)
- Renamed all Allied Firefly by "Firefly Vc" because of the new polish "Firefly Ic" (free new unit)
- 3rd Armored Division
- Added packs of 6 veteran Sherman 75 in phase C
- 4th Armored Division
- Increased Hellcat price from 100 to 110
- Increased M4 (75) Abrams price from 130 to 145
- 2nd Infantry Division
- Reduced Sherman DD XP by one step in phase A
- Guard Armored:
- Increased Tempest fighters XP by one step
- 1st Special Service Brigade
- Increased Sherman DD price from 110 to 125
- 21. Panzer
- Moved PzH39 to support tab as direct fire unit
- Increased PzH39 frontal armor from 3 to 4
- Replaced PzH39 by 105mm Lorraine in its role
- Reduced Brummbar FAV from 14 to 12
- Reduced Brummbar gun accuracy from 5 to 3
- Reduced Brummbar gun power to match other 150m gun
- Changed Brummbar availability (1x1 in A, 2x2 in B)
- 16. Luftwaffe Feld Division
- Reduced 88mm flak veterancy by one step in phase A
- Regrouped Bef Stug in a single pack of 2 in phase C
- All 10v10 games will now last 30 minutes instead of 40.
- Fixed AB M1919 MMG units servant model.
- Fixed a bug when sounds could sometimes become scratchy, especially when zooming on motorized units.
- Fixed orders feedbacks display when units are moving in formation.
- Fixed US, British and French officers' portraits.
- Fixed the Storch rear turret.
- Reduced US Greyhound price to 80.
- Reduced Recon staghound price from 110 to 90.
- Reduced Jeep .50cal price from 35 to 30.
- Increased Tri polsten price from 70 to 80.
- Increased CMP tri polsten price from 75 to 80.
- Reduced Humber AA price from 50 to 40.
- Reduced Crusader AA Mk2 price from 80 to 70.
- Increased M1919 HMG range from 500 to 600m.
- Increased M1919 HMG HP from 3 to 4 (ranger and AB version as well).
- Increased Vickers HMG range from 500 to 600m.
- Reduced Flamethrower price from 25 to 15
- Increased BAR rounds from 200 rounds per gun to 260.
- Increased Glider rifles availability from 6 to 8.
- Increased one level of veterancy to .50cal Jeep
- Increased AB bazookas accuracy from 7 to 9.
- Removed Recon greyhound from phase C.
- Increased Recon greyhound availability to 3 per pack in B.
- Reduced AB engineers price from 35 to 30.
- Added 2 single cards of wolverine in phase B.
- Packs of 1 veteran 17pdr proposed in phase C.
- Reduced Canadian 17pdr price from 120 to 100.
- Reduced WASP price from 40 to 30.
- Reduced Canadian flamethrower price from 20 to 10.
- Increased Stormtroopers price from 20 to 25.
- Increased Rifles availability in phase A from 4 to 5.
- Increased Rifles availability in phase B from 6 to 7.
- Increased Rifles availability in phase C from 8 to 9.
- Added a pack of 2 veteran 57mm gun in phase A.
- Added a pack of 2 veteran 76mm gun in phase C.
- Increased Marauders bazooka accuracy from 7 to 9.
- Aligned characteristics and price of the polish Mustang Mk.III with the American P51-D (we thought the Mk.III had the early Allison engine)
- Added one veterancy level to Dragoni.
- Changed phase A 57mm in carrier changed from 3 rookies to 2 veterans.
- Added one veterancy to 17pdr in HT in phase C.
- Reduced Polish 17pdr price from 120 to 110.
- Reduced fire support Staghound price from 85 to 75.
- Removed one slot of ARTY.
- Removed one slot of RECON.
- Added two slots of TANKS.
- Increased Phase A income to 70.
- Removed one pack of Jumbo from phase B and C.
- Reduced M4A3(75) price from 150 to 130.
- Increased Mosquito pathfinder price from 170 to 190.
- Removed one pack of Mosquito pathfinder.
- Added Single Typhoon with bomb in phase A.
- Removed Staghound from phase C,
- Increased Staghound's availability per pack in phase B from 1 to 2
- Reduced Airlanding Rifles price from 25 to 20.
- Reduced Carrier Recce price from 40 to 30.
- Reduced Flamethrower price from 25 to 20.
- Increased availability of Recce in Jeep from 4 to 5
- Increased availability of Recce in Humber Mk.3 from 3 to 4.
- Removed one pack of Churchill V from phase B
- Added one pack with of Churchill V in phase C
- Increased Humber AA availability to 3 per card.
- Reduced Churchill IV price from 130 to 120.
- Increased CMD Curchill VII veterancy by one level.
- Increased Voltigeurs availability to 4 per pack.
- Reduced French greyhound price to 85.
- Reduced Greyhound RBFM (fire support tab) price reduced to 60.
- Reduced Lance Flamme price from 20 to 15.
- Increased Achilles veterancy by one level.
- Reduced Stuart VI price from 90 to 80.
- Cromwell VII regrouped in a single pack of 3 in phase B and a single card in phase A.
- Reduced Sherman V price from 140 to 130.
- Reduced CMD Sherman V price from 150 to 135.
- Increased Firefly availability in phase B from 1 to 2 per pack
- Increased Firefly availability in phase C from 2 to 4 per pack
- Moved veteran Firefly to a single card in phase B.
- Reduced BMW R75 price from 35 to 30.
- Reduced IG 18 accuracy from 4 to 3.
- Reduced Ju-87D (with 4x50kg bombs) price from 110 to 100.
- Reduced Flammenwerfer price from 25 to 20.
- Reduced Fs-Flammenwerfer price from 25 to 20.
- Moved BMW to phase A and availability changed to a single pack of 4.
- Increased grenadier with faust to 5 per card.
- Increased Grenadie Führer availability from 3 to 4.
- Reduced Pionier availability from 6 to 5.
- Removed PzH lorraine.
- Removed one pack of Beo Scwim from phase A.
- Removed one pack of Beo Kübel from phase C.
- Removed one pack of Hs-123 from phase B.
- Increased FK 39 rate of fire (we have a display bug so it still indicates 5rpm but it's 8 like a pak40).
- Increased Marder III availability in phase B to 4 rookies or 2 veterans.
- Removed Marder III from phase C
- Removed Sk18 from the deck.
- Removed on pack of veteran Jagdpanther from phase C to avoid the spam in 10v10.
- Reduced SPW 204 (f) CDM price to 75.
- Added one elite Pak38 in phase A.
- Added one elite Pak40 in phase B.
- Changed Marder II packs from 3 rookies to 2 veterans
- Added 2 Packs of 4 Marder III in phase B.
- The weapon of the Scharfschütze was changed for a G43 with scope (same stats as the Lee Enfield).
- Reduced HS-129 of one pack in phase B and phase C to avoid spam in 10v10.
- Reduced pionier to 5 per pack in phase B.
- Increased MG42 to 4 per pack in phase B.
- Reduced Panzer IV J price from 130 to 125.
- Added a pack of 1 Bef Pz35 in phase A.
- Reduced Panzer B2 price from 110 to 100.
- Reduced Flammenpanzer B2 price from 110 to 85.
- Increased Flak38 availability from 2 to 3 per pack.
- Increased U304 flak availability from 2 to 3 per pack.
- Increased flakpanzer gepard availability from 3 to 4 per pack, veterancy increased by one step.
- Reduced UE630 Pak price from 35 to 30 points.
- Reduced U304 Pak price from 45 to 35 points.
- Reduced Panzer IV C price from 80 to 70.
- Reduced Sdkfz 250/10 price from 40 to 35.
- Reduced Puma price from 110 to 100.
- Infantry takes much less suppression while moving and can fire on the move with rifles, making assaults and maneuver easier to achieve.
- Veterancy bonus of unit with 2 and 3 stars toned down. Each level brings a smaller bonus than the previous instead of a constant cumulative value. Accuracy bonus remains +1 per level.
- Infantry flamethrowers power reduced drastically.
- Anti aircraft weapons lethality globally increased.
- Veteran and Elite planes dodge bonus removed.
- New 1v1 & 2v2/3v3 variant of Odon map.
- New thumbnails for several machine gun units.
- New thumbnails for Carpiquet & Sainte-Mère-Église variants.
- It is now possible to give attack orders through objective panel in the single player campaigns' missions.
- Improved localization options (maps' name, campaign texts, options).
- Improved outdated mod detection (avoid to ask for unnecessary update).
- Added a backup feature for mods. Every upload will now generate a backup.
- Updated modding manual and added some template helpers.
- Added a pop-up on the next launch after a crash to disable all mod.
- Added a less intrusive pop-up for outdated mods.
- Fixed the display of points scored when destroying enemy units in Destruction mode.
- Fixed some crashes occurring when changing graphic options.
- Fixed a crash while canceling a ranked game, what caused a loss of ELO points.
- Fixed freezes occurring when deactivating some sound devices during a game.
- Fixed a freeze occurring when launching a Quick Load (F8 key) while there is no quick save available.
- Fixed some mods compatibility problems after downloading a patch.
- Fixed a rare crash occurring when watching a replay from an older version of the game.
- Fixed some disconnection problems in 10v10 games.
- Fixed a bug when the game did not respond anymore after turning sound on/off with an audio device.
- Fixed some other rare crashes.
- Fixed some pathfinding problems.
- Fixed the display of the AI income in hard and very hard in each phase in the score panel.
- Fixed the motor sound of the Schwimmwagen and Kubelwagen.
- Fixed the firing sound of the SdKfz 251/21.
- Fixed a bug when some infantry units were consuming smoke grenade ammunitions while attacking enemy vehicles with hand grenades at short-range.
- Fixed a bug when an armored unit could sometimes turn its front armor toward an enemy it did not see.
- New Map Variants
- Saintre-Mere-Eglise - Duellists
- In the 2v2/3v3 version, on the contrary, you will have to share the main road with your allies to reach the town.
- Carpiquet - Duellists
- Airfield which now covers a wider part of the map
- 10v10
- Carpiquet and Pegasus Bridge are now available in 10v10
- All 10v10 engagements can now be fought in two additional modes: Axis vs Axis and Allies vs Allies
- You will have the possibility to enjoy Steel Division: Normandy 44 in Spanish.
- Each player can host his own dedicated server!
- General Fixes
- Fixed a bug preventing the s.FH396(r) from firing at its maximum range.
- Fixed a bug regarding the Besa HMG's AP value.
- Fixed a bug hiding an allied unit's ghost' name & weapons.
- Fixed a bug instantly removing a dead infantry unit in a city block, instead of having it greyed first like others.
- Fixed a freeze sometimes occurring when deactivating some sound peripherals.
- Fixed a crash occurring with towed units.
- Fixed a bug allowing planes to fly through mountains after a diving attack.
- Fixed a crash for invited players occurring when the search started while looking for someone to invite.
- Fixed a bug displaying empty players' name with "NEUTRAL" in replays.
- Fixed a plane behavior bug: when one loses its target before entering on-map, it now exists the map through the proper air corridor.
- Fixed a display bug displaying "LIVE" on a replay.
- Removed the ability to save a game after having surrendered, which resulted in a corrupted save.
- Fixed the "Level up" display in French.
- Fixed a display bug in the "lost password" window.
- Fixed the Destruction mode's hint.
- Fixed the AT rockets' hint.
- Fixed some rare crashes or freezes.
- Fixed a score display bug in the final German solo mission.
- Once a solo mission is complete, the next one is automatically selected in the missions' list after the debriefing screen.
- Balance
- Generic
- Decreased number of shots fired by 203mm & 210mm off-map artillery from 15 to 12.
- Increased off-map 356mm & 380mm artillery observers' price from 160 to 180.
- Reworked vetted autocannons which do not get RoF bonus anymore.
- Decreased (and standardized) "Ammo" loadout for flamethrowers.
- Decreased TNT explosives' suppression.
- Decreased artillery observers' range of vision from 1300 to 1000m.
- Decreased recon planes' refueling time.
- Increased all planes' repairing time.
- Decreased AA supply consumption.
- Reworked bombers' drop pattern, which is now more dispersed when the plane is suppressed.
- Increased single AA 20mm (FlaK38 & Polsten)'s efficiency
- Allied
- Increased M5A1/Stuart VI & Staghound' accuracy by 1.
- Increased 25-pdr & Sexton's Rate of Fire.
- Fixed the M15's .50 range (which was inferior to the other AA .50).
- 101st Airborne
- Increased M22's accuracy increase by 1.
- Increased M22 aiming time from 3 to 4 seconds.
- 6th Airborne
- Fixed the Paratroopers' speed.
- Axis
- Decreased ammo loadout for SPW 222, SPW 231 & SPW 232 from 300 to 180 rounds.
- Decreased FlaK 88mm's suppression.
- Fixed some rare crashes, one of them occuring while loading a saved game
- Fixed a display error on the game search screen (when launching a quick or a ranked game)
- Fixed freezes happening when spectating a game
- Fixed 10v10 spectating
- Key Improvements
- Enhanced performance
- Added new interface option: Text Size
- Improved the Quick Play and Ranked games, which now allow to search for different game sizes at the same time (i.e: from 1vs1 to 4vs4)
- Added four new music tracks
- Increased the deployment phase time in 10v10 games, now 3 minutes instead of 2
- Improved multiplayer menu navigation: players won't be kicked back to the main menu when failing to join a game
- Improved deck building menu: double-click on a pack will add/remove it from the deck
- Modified multiplayer disconnection condition, should now be limited to players with oldest computers. Please contact us if disconnection problems remain in multiplayer.
- General
- Fixed the displayed statistics in the "Favorite Units" board (starting from this patch - older and incorrect stats will not be taken into account)
- Fixed the diplayed map size in the game list for games with Observer mode activated
- Fixed a graphical glitch in Caumont L'Eventé map
- Fixed a bug when the game sometimes froze when shutting down the game's window while in Observer mode.
- Fixed gunners hands' position fixed on Königtiger(H), Pz IV Beo, SdkFz 251/2, SdkFz 251/16
- Removed the sniper rifles ability to fire on the move
- Fixed XP gain when surrendering
- Fixed censored & uncensored hints on division leaders' hints
- Fixed unit category availability in deployment menu when reinforcement arrows are lost
- Fixed replays unlocking achievements
- Fixed minor errors in French translation
- Fixed "Smooth LOD transition" & "Dynamic Lights Quality" options, now properly saved
- Fixed pathfinding in "Move Fast" mode on Pegasus map
- Fixed the "Disable Weapons" button, now deactivated ALL weapons of the selected units
- Fixed a connection error when the network cable is unplugged when launching the game (that means you can now plug the cable back when the game's launched and play online)
- Anti-tank canons accuracy is now affected by stress
- Single-Player Campaign
- Improved single player HUD
- Improved "compose your battlegroup" voice in the german missions 2 and 3
- Improved the detection of the MG by the recon section in tutorial 4
- Improved the persistance after the third German mission, captured and evacuated enemy supply trucks are now available for the fourth mission
- Improved the 17.SS counter attack in the fourth American mission, now uses its Ju 87G
- Fixed a rare bug that could prevent the "Destroy the 88s" objective from starting in the first US mission
- Modding
- Added specific campaign progress in modded game
- Added an option to have mod automatically activated when relaunching game
- Added localization database to mod folders
- Added soundTag icon to ModCenter
- Added Auto-refresh and manual refresh Mod list in the ModCenter
- Added back mod rating in ModCenter
- Balancing
- Global
- AAA now prioritize ground attack aircraft over fighters unless they are evacuating
- Reduced recon planes price
- Reduced supply trucks quantity in most divisions
- Reduced HMG suppression at close range (lethality remains high, beware!)
- Reduced Mortar crew ammunition loadout
- Reduced HMG resilience:
- MG-34 : 5 -> 3
- MG-42 : 6 -> 4
- M1919 : 7 -> 3
- Vickers : 5 -> 4
- M2HB HMG : 6 -> 5
- Allies
- Increased 203mm observation post price to 140
- Reduced 25pdr dispersion (sexton is affected)
- Increased Universal carrier bren ammunition loadout from 180 to 300
- Added Humber Mk.3's AP3's back
- Reduced Humber Mk4 price from 80 to 75
- Reduced Staghound AA price from 60 to 50
- Increased M2HB sections price from 40 to 45
- UK
- Reduced Daimler AC price from 80 to 70
- Reduced Daimler little john price from 100 to 85
- Increased Churchill Crocodile flamethrower ammunition from 40 to 100
- Reduced Bren groups price from 15 to 10
- Reduced Command carrier price from 20 to 15
- 6th AB
- Increased Tetrarch turret speed (fast chassis + slow turret created problems)
- Added 2 packs of 1 elite AB 6pdr in phase A
- 15th Scottish
- Moved Recce with Humber Mk-3 from phase A to B
- Reduced Churchill OP price from 140 to 120
- Guard Armoured
- Reworked Infantry tab (seeing by yourself will be faster)
- Replaced Cromwell OP by a Sherman V OP available in phase B
- Stuarts from phase A now come in packs of 5
- Added 2 packs of 1 tempest in phase A
- Increased Typhoon AT XP
- Reduced M5 Half track price from 20 to 15
- Removed Cromwell V from phase B, now available in two packs of 3 in phase A
- Reduced Cromwell VII price from 140 to 120
- Changed Cromwell VII availability from 1 pack of 3 to 2 packs of 2
- Inverted Cromwells' AP and HE shells repartition
- Reduced Sherman V price from 150 to 140 (command version unchanged)
- 3rd Canadian infantry
- Staghound AA are now available in 2 packs of 4 veterans in A
- Increased RAM II price from 120 to 140
- Moved Tri polsten from phase A to B
- Reduced Elite CMP tri polsten to a single pack
- Increased Crusader AA Mk.2 availability from 3 to 4 per pack
- A packs of 2 elite Crusader AA Mk.2 is available
- Reduced M8 Greyhound price from 100 to 90
- Reduced Ford GPA (OP and transport version) speed
- 3rd Armored
- Reduced Sherman M4A3(75)W price from 160 to 150
- Added 2 packs of 3 veteran M5A1 Stuarts in phase A
- Reduced Sherman M4A3E2 Jumbo side an rear armor ( 12->10 / 10 -> 9 )
- Reduced Rosie the rocketeer price from 100 to 85
- 101st Airborne
- Reduced M22 Locust price reduced from 70 to 65
- Increased AB engineers price increased from 30 to 35 availability reduced to 1 packs of 4 rookies and 1 pack of 3 veterans
- Increased Ford GPA OP price from 150 to 160
- Increased M8 Scott availability from 3 to 4 per pack
- Reduced 37mm gun availability by one per pack
- Reduced Phase A P-51D mustang with 250lb bombs availability to 1 per pack
- Increased Grasshopper veterancy to veteran
- 2nd Infantry
- Increased RGR support price from 20 to 25
- Increased RGR marauder price from 30 to 35
- Pancerna
- Added two packs of two Wolverines in phase B
- Moved Sherman V OP from phase C to B
- Increased Jeep Z NKM availability per pack from 3 to 5 in phase A, removed from phase B
- Reduced Sherman V price from 160 to 150
- AXIS
- Improved Flak 38 and Flakvierling efficiency
- Added more realistic ammunition loadout on infantry
- Increased IG18 stealth from bad to medium
- Increased Scwimmwagen Beo (observation post) price from 130 to 140
- Increased Panzerwerfer price from 110 to 120
- Reduced Hs 129 B1 and Ju-87G AP from 12 to 9
- Reduced Hs 129 B3 AP from 18 to 16
- 3. Fallschirmjäger
- Panzer L6 :
- Reduced RoF, now fire bursts of 12 rounds
- Increased ammunition loadout to its IRL value of 396
- Increased price from 50 to 60
- Increased Fs-Pionier price from 30 to 40
- Reduced I.Pak 41 Gerlich in unarmed Kubel XP from Elite to veteran
- Reduced I.Pak 41 Gerlich in Kubel MG availability from 3 to 2
- Reduced Fs-Scharfschütze rate of fire from 10 to 8 RPM
- Increased Fs-Scharfschütze ammunition loadout from 3 to 30
- Replaced LW-Jäger lose one MG-42 and panzerfaust by faustpatrone with less accuracy
- Increased Fs-AAA units veterancy to veteran
- Increased LG42 XP by one step
- Reduced 120mm mortar availability from 3 to 2 per pack
- 116th Panzer
- Removed Ju-87G from phase A
- Increased Panzer III M price from 105 to 110
- Removed SPW 234/3 from phase B (they only had 3 IRL)
- Chinese localization updated
- Fixes some russian sentences which were too long
- Fixes some minor typos in other languages
- Kurt Meyer's biography now matches his portrait.
10,5cm leFH18 ausf Lorraine (21. Panzer)</li>
</ul>
Existing player's decks are still valid but will be automatically modified</li>
Steel Division: Normandy 44 Patch Notes - The Division Bell Update Released
Paradox Development Studio has released 'The Division Bell' update, which is the fourth patch for Steel Division: Normandy 44. This patch is all about divisions and balancing, which was created with the help of the community. Modders should be warned that they'll need to generate and upload their updated mod to make it compatible with this new version.
Here's the full patch notes below:
Changelog:
10v10 GAMES TIME LIMIT
FIXES :
BALANCE:
— ALLIES —
— USA —
101st Airborne Division
3rd Canadian Division
2nd Infantry Division
1. Pancerna
3rd Armored
6th Airborne
15th Scottish
2e DB
Guards Armored
— GERMANS —
91 Luflande
17.SS
352. Inf
3.Fallschirmjager
12. SS
716. Infanterie
21. Panzer
Panzer Lehr
Steel Division: Normandy 44 Patch Notes - When the River Runs Deep Update
Paradox Interactive and Eugen Systems have today released the third update for Steel Division: Normandy 44, which was developed with the help of selected members from the community. The update has been named 'When the river runs deep' and greatly improves the game's stability and enhances the modding experience for designers.
The next update that Eugen Systems works on will aim to help with the balance of individual divisions, which will also be made with the help of the community. Here's the full patch notes below for the 'When the river runs deep' update:
Changelog:
Meta:
New map variant:
Upgrades:
Modding:
Fixes:
Steel Division: Normandy 44 - The Duellist Update
We've arrived at the second major Steel Division: Normandy 44 update. Two new map variants both available for 1v1/2v2/3v3 skirmishes. And they're available in Ranked play, too! So make sure to familiarise yourself with these new versions.
Changelog:
Steel Division: Normandy 44 - Hotfix Version 82132
Well this was probably expected. You can rarely have update a starategy game of this calibre without a few issues slipping through the net. It's World War II, after all. Old tech!
Changelog:
Steel Division: Normandy 44 - 'And Justice For All' Balance Update
We'd love to give this a patch number that's easy to remember - and to line up with other patch note sequences - but Eugen Systems just aren't feeling it. the 'And Justice For All' update sounds like a content patch. It isn't. It's just another balance update. Take a look.
Changelog:
Steel Division: Normandy 44 - Patch 80629
The first post-release patch for Eugen Systems' newest real-time strategy title doesn't change all that much. Mostly focusing on localisation fixes and a few typos, you're likely not going to get much from this. It takes time to identify and quantify balance issues after launch, so those will start to trickle out further down the line.
Changelog: