After more than 8 years spent in Steam Early Access, Factorio’s 1.0 Update is finally live alongside its complete patch notes.
The Factorio patch notes 1.0 reveal the addition of both the Spidertron and the Spidertron remote in the game’s full version.
The factory builder has also received a new Freeplay crash site, alongside multiple additions to modding and scripting.
Factorio Patch Notes 1.0
Here are all the changes and additions that Factorio has seen in its 1.0 update, as detailed in the full patch notes:
Features
- Added Spidertron and Spidertron remote.
- Added Freeplay crash site.
Graphics
- Added polluted water visual effect.
- Added biter base decoratives.
- New visual effects for the atomic bomb.
Sounds
- Significantly reduced the volume of robots deconstructing and entity destroyed alert.
- Reverted mining drill sound to the 0.17 version with high pitched part removed.
- Reverted inserter, furnace and assembling machine sounds to the 0.17 version.
- Changed the checkbox click sound (based on dropdown open sound).
- Changed the "green button sound" to have a normal button sound.
Modding
- Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion.
- EntityPrototype water_reflection can now be defined inside graphics_set.
- Added ExplosionPrototype properties: Explosion prototype: scale_animation_speed, fade_in_duration, fade_out_duration, scale_in_duration, scale_out_duration, scale_end, scale_increment_per_tick, scale_initial, scale_initial_deviation, scale, and scale_deviation.
- ParticleSourcePrototype particle is now optional, added smoke property.
- Added ProjectilePrototype properties: speed_modifier and turning_speed_increases_exponentially_with_projectile_speed.
- Added LightDefinitionItem::source_orientation_offset.
- Added DecorativePrototype::decal_overdraw_priority.
- Added AreaTriggerItem::show_in_tooltip.
- Added 'set-tile' and 'camera-effect' trigger effects.
- Added CreateDecorativesTriggerEffectItem properties: apply_projection and spread_evenly.
- Added CreateExplosionTriggerEffectItem properties: max_movement_distance, inherit_movement_distance_from_projectile and cycle_while_moving.
- Added DamageTriggerEffectItem properties: vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier and upper_damage_modifier.
- Added PlaySoundTriggerEffectItem properties: min_distance, max_distance, volume_modifier, audible_distance_modifier and play_on_target_position.
- Added ProjectileAttackParameters::projectile_orientation_offset.
- Added build_blueprint_small, build_blueprint_medium and build_blueprint_large to utility sounds.
- Renamed build_big utility sound to build_large.
Scripting
- Added LuaEntity::autopilot_destination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write.
- Added LuaItemStack::connected_entity read/write.
- Added LuaEntity::is_entity_with_force, is_entity_with_owner and is_entity_with_health read.
- Added LuaEntity::spawn_decorations().
- Added on_cutscene_cancelled, on_player_configured_spider_remote and on_player_used_spider_remote events.
- Added optional spawn_decorations parameter to LuaGameScript::create_entity.
Factorio’s full version is now available on PC.
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