Humble $100,000 beginnings | Splash big in the market |
In terms of graphics this game is for the low spec machines as it’s dominated by cartoon animations and sets. This gives a unique feature but it’s a short coming as they aren’t done that well. When the character is up and walking the streets I couldn’t help but feel a loss of appreciation for the game as they awkwardly shuffle along a lifeless background, luckily you can skip his or her leisurely strolls.
Sounds are mundane at best, with some effects even making the tutorial inaudible. “Animation of all speaking characters”, yes this is true but it certainly doesn’t mean they’re lip synched as you quickly find out. It’s not essential but it’s what makes a good game great, no such thing here I’m afraid.
The gameplay itself interested me in theory, having to make games tycoon style sounded great. The player slowly progresses through the years from 1982 up to the present with technology and desires growing along the way. So you slowly watch your game concepts grow and grow with more features, and take on more staff for the high end projects. This title is almost a click fest …in a bad way. Once you tinker with a game concept (which is the most fun part I think) you then have to print it, move it to a folder, then go off to another building, load the concept and assign staff, wait for it to be finished and then move it to production etc. Each office needs you to come out of where you are, then proceed to another, in some cases the main map and then select and visit another part of town before reaching your intended destination. This became tiresome real quick, leaving a bitter taste for my tycoon addiction.
You compete with two 'friends' who have decided to join the industry at its infancy like yourself, so you’ll be competing with them directly for attention in the charts. After you’ve named your development studio, you don’t even get any customisation that makes you feel all warm and fuzzy inside really – unlike The Movies for instance which flaunted your choices.
Some minor self indulgence | The 'Azzkickor' game engine is born! |
I really wanted to like this game, I really did! Its downfalls though are a constant thorn and you soon find yourself questioning your tastes in gaming. A quirky idea for a game, but it really feels that the developer just wanted to exact vengeance on its customers by making an agonising process to unleash your virtual gaming blockbusters – just so you can feel their pain and anguish at us media gobbling vultures! Game Tycoon: The Developers Strike Back!
Top Game Moment:
TOP GAME MOMENT
Making a RPG blockbuster in 1982 with cutting edge 2D and scrolling graphics technology!